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TftYP - Sunless Citadel Debrief
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<blockquote data-quote="pukunui" data-source="post: 7213937" data-attributes="member: 54629"><p>Hi all,</p><p></p><p>I've just finished running one of my groups through the 5e version of "The Sunless Citadel" from <em>Tales from the Yawning Portal</em>. I just thought I'd share our experiences.</p><p></p><p>First, it took us four sessions to get all the way through. I had between 3 and 5 players for each session.</p><p></p><p>Some thoughts, in no particular order:</p><p></p><p>1) One PC died in the very first encounter. The cleric went down the rope first, and the giant rats surprised her, and two of them got crits. Instakill.</p><p></p><p>2) The players took a liking to Meepo and befriended the kobolds. They got Calcryx back, although one of them was instakilled by her cold breath.</p><p></p><p>3) The PCs killed the hobgoblins and convinced the goblins to quit the place.</p><p></p><p>4) Belak went down really quickly. He spent most of his turns healing his allies. I've found that spellcasting druids do not make for good adversaries. A big reason for this is because so many of their spells require concentration. This makes them one-trick ponies to a certain extent. In this case, it didn't help that the suggested tactics in the book are rubbish: if he casts <em>barkskin</em> on himself, then uses his wand to cast <em>entangle</em> on the PCs, he immediately loses his <em>barkskin</em>, since both spells require concentration.</p><p></p><p>I also found that the vastness of the space meant that the PCs could snipe at him from a distance. This meant I had to keep Sir Braford close to him so he could use his Protection ability, although of course he can only do that once per round.</p><p></p><p>5) The weakened dragonpriest is probably OK if the party faces him at 1st level, but he's way too weak for five 2nd level PCs, especially since he starts prone in the coffin. I used full troll stats, and while he managed to drop two PCs to 0 hp, he wasn't able to last more than three rounds against five opponents, especially since two of them had <em>fire bolt</em>.</p><p></p><p>6) The sorcerer in the party used <em>Night Caller</em> to turn Balsag the bugbear into a skeleton. It proved to be more effective in combat than some of the PCs but ultimately it succumbed to <em>magic missiles</em> from Sharwyn (after it had been entangled by Belak and put to sleep by Sharwyn).</p><p></p><p>All in all, it was OK. The players really enjoyed it, but I'm not sure I liked it enough to want to run it again. I am looking forward to "The Forge of Fury". I've been wanting to run that one for ages now.</p><p></p><p></p><p><strong>EDIT: Yes, I necro'ed my own thread. Skip ahead to <a href="https://www.enworld.org/threads/tftyp-sunless-citadel-debrief.579754/#post-8004841" target="_blank">post #17</a> for the latest.</strong></p></blockquote><p></p>
[QUOTE="pukunui, post: 7213937, member: 54629"] Hi all, I've just finished running one of my groups through the 5e version of "The Sunless Citadel" from [I]Tales from the Yawning Portal[/I]. I just thought I'd share our experiences. First, it took us four sessions to get all the way through. I had between 3 and 5 players for each session. Some thoughts, in no particular order: 1) One PC died in the very first encounter. The cleric went down the rope first, and the giant rats surprised her, and two of them got crits. Instakill. 2) The players took a liking to Meepo and befriended the kobolds. They got Calcryx back, although one of them was instakilled by her cold breath. 3) The PCs killed the hobgoblins and convinced the goblins to quit the place. 4) Belak went down really quickly. He spent most of his turns healing his allies. I've found that spellcasting druids do not make for good adversaries. A big reason for this is because so many of their spells require concentration. This makes them one-trick ponies to a certain extent. In this case, it didn't help that the suggested tactics in the book are rubbish: if he casts [I]barkskin[/I] on himself, then uses his wand to cast [I]entangle[/I] on the PCs, he immediately loses his [I]barkskin[/I], since both spells require concentration. I also found that the vastness of the space meant that the PCs could snipe at him from a distance. This meant I had to keep Sir Braford close to him so he could use his Protection ability, although of course he can only do that once per round. 5) The weakened dragonpriest is probably OK if the party faces him at 1st level, but he's way too weak for five 2nd level PCs, especially since he starts prone in the coffin. I used full troll stats, and while he managed to drop two PCs to 0 hp, he wasn't able to last more than three rounds against five opponents, especially since two of them had [I]fire bolt[/I]. 6) The sorcerer in the party used [I]Night Caller[/I] to turn Balsag the bugbear into a skeleton. It proved to be more effective in combat than some of the PCs but ultimately it succumbed to [I]magic missiles[/I] from Sharwyn (after it had been entangled by Belak and put to sleep by Sharwyn). All in all, it was OK. The players really enjoyed it, but I'm not sure I liked it enough to want to run it again. I am looking forward to "The Forge of Fury". I've been wanting to run that one for ages now. [B]EDIT: Yes, I necro'ed my own thread. Skip ahead to [URL='https://www.enworld.org/threads/tftyp-sunless-citadel-debrief.579754/#post-8004841']post #17[/URL] for the latest.[/B] [/QUOTE]
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