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*TTRPGs General
Th Power of Roles...
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<blockquote data-quote="Scribble" data-source="post: 4411176" data-attributes="member: 23977"><p>So I was thinking about he idea of "barrier to entry" and it made me realize how useful the idea of "roles" and keywords in general were...</p><p></p><p>A lot of people say that reading all the powers is too much work, and too much of a barrier to entry. I say this is failing to see the power of the keywords. In short you don't really have to read any of that stuff to understand a character. By knowing the role, and the power source, you have a general idea of what kinds of powers the character will have. By reading the class "blurb" you have a general idea of the archetype of the class.</p><p></p><p></p><p>I think it will show its usefulness longer down the road when we have a lot more classes to choose from.</p><p></p><p>Step 1. Get a character concept in mind. </p><p></p><p>Step 2. Check out the power sources. If I'm going for a knight for instance, I probably want to check out the martial power source.</p><p></p><p>Step 3. Narrow the list down by selecting what role best fits the idea you have. (Do I see him as being the defender of his allies, or striking the terrible fear of death into his enemies?)</p><p></p><p>Step 4. Take your new "shortlist" and scan through the class blurbs for an archetype that best fits your concept.</p><p></p><p>Step 5. Customize through feat and power selections.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4411176, member: 23977"] So I was thinking about he idea of "barrier to entry" and it made me realize how useful the idea of "roles" and keywords in general were... A lot of people say that reading all the powers is too much work, and too much of a barrier to entry. I say this is failing to see the power of the keywords. In short you don't really have to read any of that stuff to understand a character. By knowing the role, and the power source, you have a general idea of what kinds of powers the character will have. By reading the class "blurb" you have a general idea of the archetype of the class. I think it will show its usefulness longer down the road when we have a lot more classes to choose from. Step 1. Get a character concept in mind. Step 2. Check out the power sources. If I'm going for a knight for instance, I probably want to check out the martial power source. Step 3. Narrow the list down by selecting what role best fits the idea you have. (Do I see him as being the defender of his allies, or striking the terrible fear of death into his enemies?) Step 4. Take your new "shortlist" and scan through the class blurbs for an archetype that best fits your concept. Step 5. Customize through feat and power selections. [/QUOTE]
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