QuaziquestGM
First Post
Hey guys.
My group still isn't sold on doing a western game (and my copy of Recoil hasn't arrived yet), so I'm looking around my random d20 book selection and I'm pondering possiblities for the upcomming semester. Therefore you will see various unrealted threads from me asking about various game mixes. Please indulge me.
One of my players was thumbing tough my newly aquired (lgs bargin bin) The Hunt: Rise of Evil world book, and took an interest in the Merchant class.
While I'm not taken yet with the setting, the book is designed to use its elements independently in other settings. So I am evaluating the classes. Has anyone ever played in this setting? Can anyone relate experiences with the merchant, witch, and shaman classes?
The merchant class seems interesting, and it seems logical that such a class would develope in a magical society. It is a merchant with sorta rogueish abilites, and a spell book with an unique arcane spell list that includes both cure light wounds and magic missile at first level. This, a d6 hd, good ref & will saves, and 8 + int skill points per level.
I'm thinking of letting him play it, only on the condition that he never tell the others what class he is playing, just to screw with the metagamers in the group. (I thought you were the (wizard/cleric/rouge....)). I am thinking of nerfing him by forbidding him to take scribe scroll though.
On a somewhat related note, how does anyone like the white witch and shaman classes from the same book?
My group still isn't sold on doing a western game (and my copy of Recoil hasn't arrived yet), so I'm looking around my random d20 book selection and I'm pondering possiblities for the upcomming semester. Therefore you will see various unrealted threads from me asking about various game mixes. Please indulge me.
One of my players was thumbing tough my newly aquired (lgs bargin bin) The Hunt: Rise of Evil world book, and took an interest in the Merchant class.
While I'm not taken yet with the setting, the book is designed to use its elements independently in other settings. So I am evaluating the classes. Has anyone ever played in this setting? Can anyone relate experiences with the merchant, witch, and shaman classes?
The merchant class seems interesting, and it seems logical that such a class would develope in a magical society. It is a merchant with sorta rogueish abilites, and a spell book with an unique arcane spell list that includes both cure light wounds and magic missile at first level. This, a d6 hd, good ref & will saves, and 8 + int skill points per level.
I'm thinking of letting him play it, only on the condition that he never tell the others what class he is playing, just to screw with the metagamers in the group. (I thought you were the (wizard/cleric/rouge....)). I am thinking of nerfing him by forbidding him to take scribe scroll though.
On a somewhat related note, how does anyone like the white witch and shaman classes from the same book?