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*Pathfinder & Starfinder
Thanee's Ultra Modern / no Base Classes
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<blockquote data-quote="Thanee" data-source="post: 1606318" data-attributes="member: 478"><p>Hi there!</p><p></p><p>Had this idea floating in my head, since the class structure of d20 modern strikes me as odd... very odd.</p><p></p><p>The general idea is to remove base classes entirely from d20 modern!</p><p>Advanced classes would still exist as normal, only the six base classes would be replaced by a single highly flexible "class", which can cover all six and a lot more.</p><p></p><p>Every character begins play with the starting feat Simple Weapon Proficiency.</p><p></p><p>At each level up, you gain a fixed number of CP (character points) to be spent on the various class benefits. You automatically gain some advancements and you have to pay for everything beyond that.</p><p></p><p>8 CP/lvl sounds like a reasonable number (w/o Defense/Reputation figured in yet).</p><p></p><p>Automatic advancement:</p><p></p><p>+0.5 BAB (fractional)</p><p>+1d6 Hit Die</p><p>3 Skill Points</p><p>low Saves</p><p>standard Action Points</p><p>(lowest Defense advancement)</p><p>(lowest Reputation advancement)</p><p></p><p>Selective advancement:</p><p></p><p>1 CP upgrade BAB to +0.75 -or- 2 CP upgrade BAB to +1.0</p><p>1 CP upgrade HD to d8 -or- 2 CP upgrade HD to d10</p><p>1 CP +2 Skill Points (maximum +6)</p><p>4 CP select a class bonus feat* (only at odd levels)</p><p>4 CP select a class talent** (only at even levels)</p><p>1 CP upgrade one save to high (fractional advancement required)</p><p>(upgrade Defense)</p><p>(upgrade Reputation)</p><p></p><p>* You need a 13+ in the corresponding ability score (i.e. Str for Strong, Dex for Fast, etc) to pick from the various class lists for bonus feats.</p><p></p><p>** You need a 15+ in the corresponding ability score (i.e. Str for Strong, Dex for Fast, etc) to pick from the various class lists for talents.</p><p></p><p>Not sure how to handle saves exactly, but with some thought, that should work basically the same way as BAB with low save progression being automatic and high save progression (fractional) being selective. Also Defense Bonus and Reputation Points have to be figured in still (but the general idea should be clear).</p><p></p><p>Maybe Feat/Talent cost could be reduced to 3 (and total number of CP/lvl reduced by 1 accordingly).</p><p></p><p>Thoughts?</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1606318, member: 478"] Hi there! Had this idea floating in my head, since the class structure of d20 modern strikes me as odd... very odd. The general idea is to remove base classes entirely from d20 modern! Advanced classes would still exist as normal, only the six base classes would be replaced by a single highly flexible "class", which can cover all six and a lot more. Every character begins play with the starting feat Simple Weapon Proficiency. At each level up, you gain a fixed number of CP (character points) to be spent on the various class benefits. You automatically gain some advancements and you have to pay for everything beyond that. 8 CP/lvl sounds like a reasonable number (w/o Defense/Reputation figured in yet). Automatic advancement: +0.5 BAB (fractional) +1d6 Hit Die 3 Skill Points low Saves standard Action Points (lowest Defense advancement) (lowest Reputation advancement) Selective advancement: 1 CP upgrade BAB to +0.75 -or- 2 CP upgrade BAB to +1.0 1 CP upgrade HD to d8 -or- 2 CP upgrade HD to d10 1 CP +2 Skill Points (maximum +6) 4 CP select a class bonus feat* (only at odd levels) 4 CP select a class talent** (only at even levels) 1 CP upgrade one save to high (fractional advancement required) (upgrade Defense) (upgrade Reputation) * You need a 13+ in the corresponding ability score (i.e. Str for Strong, Dex for Fast, etc) to pick from the various class lists for bonus feats. ** You need a 15+ in the corresponding ability score (i.e. Str for Strong, Dex for Fast, etc) to pick from the various class lists for talents. Not sure how to handle saves exactly, but with some thought, that should work basically the same way as BAB with low save progression being automatic and high save progression (fractional) being selective. Also Defense Bonus and Reputation Points have to be figured in still (but the general idea should be clear). Maybe Feat/Talent cost could be reduced to 3 (and total number of CP/lvl reduced by 1 accordingly). Thoughts? Bye Thanee [/QUOTE]
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