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Thanee's Ultra Modern / no Base Classes
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<blockquote data-quote="DrSpunj" data-source="post: 1606582" data-attributes="member: 994"><p>I just have to sit here and chuckle, <strong>Thanee</strong>. Have you, by chance, already seen my attempt <a href="http://www.enworld.org/forums/showthread.php?t=82858" target="_blank">here</a> to do the exact same thing for the D&D Base Classes? We've come up with nearly identical systems! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you want to see the worksheets, they're downloadable from <strong>SSquirrel</strong>'s post #88 on the 5th page. You can probably skip the AU sheet but you'll likely want to look over both the Core & Intro/Notes sheets (remember <strong>FrankTrollman</strong>?).</p><p> </p><p></p><p></p><p>Except for the fact that I start with 4 SPs/lvl as a minimum, these are the same.</p><p></p><p></p><p></p><p>Again, these are the same, though I've allowed up to +10 SPs/lvl.</p><p></p><p></p><p></p><p>These are the same on average. My system is a bit more complicated here. I've got a cost of 5 CP for "base" or "prime" feats, and a cost of 3 CP for "expansion" feats. For example, picking up <u>Sneak Attack +1d6</u> is a Base/Prime feat, because it's a new ability, so it costs 5 CP. Upgrading that to <u>Sneak Attack +2d6</u> only costs an additional 3 CP because you're just expanding your base knowledge. Same thing with things like Evasion (5 CP) and Improved Evasion (3 CP).</p><p></p><p></p><p></p><p>This is similar, too. Using the UA Fractional Bonus system a Commoner (with 3 Poor Saves) ends up with +6.67 in all three saves at level 20. If you sum those you get...+20! So what I've done is give everyone a free +1 to any save at every level (including first) to achieve this same +20 that Commoners get. You can then spend 1 CP for a +1 to any additional save, maximum of +2 to any single save at 1st level and no more than +1 increase to any single save at all later levels.</p><p></p><p>Now, I don't have d20 Modern, but I've flipped through the SRD a few times looking to see how things are different. I realize my system isn't exactly what you're looking for, but the spreadsheets are versatile enough that you should be able to modify it and play around with it if you're so inclined. I feel pretty good about the fact that I've seen very similar numbers come from a number of different directions, and you're now included, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Knowing how much you're into D&D from all your posts I'd certainly appreciate any thoughts & comments you have on the spreadsheets and converting all the D&D class abilities into a feat system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Thanks!</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1606582, member: 994"] I just have to sit here and chuckle, [b]Thanee[/b]. Have you, by chance, already seen my attempt [URL=http://www.enworld.org/forums/showthread.php?t=82858]here[/URL] to do the exact same thing for the D&D Base Classes? We've come up with nearly identical systems! :) If you want to see the worksheets, they're downloadable from [b]SSquirrel[/b]'s post #88 on the 5th page. You can probably skip the AU sheet but you'll likely want to look over both the Core & Intro/Notes sheets (remember [b]FrankTrollman[/b]?). Except for the fact that I start with 4 SPs/lvl as a minimum, these are the same. Again, these are the same, though I've allowed up to +10 SPs/lvl. These are the same on average. My system is a bit more complicated here. I've got a cost of 5 CP for "base" or "prime" feats, and a cost of 3 CP for "expansion" feats. For example, picking up [u]Sneak Attack +1d6[/u] is a Base/Prime feat, because it's a new ability, so it costs 5 CP. Upgrading that to [u]Sneak Attack +2d6[/u] only costs an additional 3 CP because you're just expanding your base knowledge. Same thing with things like Evasion (5 CP) and Improved Evasion (3 CP). This is similar, too. Using the UA Fractional Bonus system a Commoner (with 3 Poor Saves) ends up with +6.67 in all three saves at level 20. If you sum those you get...+20! So what I've done is give everyone a free +1 to any save at every level (including first) to achieve this same +20 that Commoners get. You can then spend 1 CP for a +1 to any additional save, maximum of +2 to any single save at 1st level and no more than +1 increase to any single save at all later levels. Now, I don't have d20 Modern, but I've flipped through the SRD a few times looking to see how things are different. I realize my system isn't exactly what you're looking for, but the spreadsheets are versatile enough that you should be able to modify it and play around with it if you're so inclined. I feel pretty good about the fact that I've seen very similar numbers come from a number of different directions, and you're now included, too. :cool: Knowing how much you're into D&D from all your posts I'd certainly appreciate any thoughts & comments you have on the spreadsheets and converting all the D&D class abilities into a feat system. ;) Thanks! DrSpunj [/QUOTE]
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