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General Tabletop Discussion
*Pathfinder & Starfinder
Thanee's Ultra Modern / no Base Classes
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<blockquote data-quote="DrSpunj" data-source="post: 1637313" data-attributes="member: 994"><p>Your welcome! And thanks to <strong>Thanee</strong> for pointing me towards d20 Modern. I had very much ignored the entire rules set except for just before the 3.5 release when many of the expected rule changes seemed to be mined/borrowed from d20 Modern. While the class setup is certainly very different I'm mostly looking it over now to see how to organize the feats and class abilities.</p><p></p><p>I just got <strong>Wulf</strong>'s <em>Grim Tales</em> book and am thinking of using his version of Talent Trees with some different prereqs along the line of what <strong>Thanee</strong> suggests above. I think going that way may be a bit...cleaner than all the current prereqs I'm trying to use.</p><p></p><p>Some changes will be necessary, of course, given that I'd like someone to be able to Rage at 1st level and that's listed as an Advanced Talent right now (and therefore not available until 3rd level).</p><p></p><p>I do think I'll go with an ability prerequisite of 13 for most abilities. I keep thinking about 15 in a few places and wondered whether it's too complicated to have every previous Talent of that ability give you an effective +1 on your ability score to meet the prereq of 15. For instance, someone with a 13 and 2 Strong Talents would be able to take a Strong Talent with a 15 prereq. Is that too complicated/cumbersome? I'm not sure it's worth the trouble, honestly.</p><p></p><p>Thanks!</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1637313, member: 994"] Your welcome! And thanks to [b]Thanee[/b] for pointing me towards d20 Modern. I had very much ignored the entire rules set except for just before the 3.5 release when many of the expected rule changes seemed to be mined/borrowed from d20 Modern. While the class setup is certainly very different I'm mostly looking it over now to see how to organize the feats and class abilities. I just got [b]Wulf[/b]'s [i]Grim Tales[/i] book and am thinking of using his version of Talent Trees with some different prereqs along the line of what [b]Thanee[/b] suggests above. I think going that way may be a bit...cleaner than all the current prereqs I'm trying to use. Some changes will be necessary, of course, given that I'd like someone to be able to Rage at 1st level and that's listed as an Advanced Talent right now (and therefore not available until 3rd level). I do think I'll go with an ability prerequisite of 13 for most abilities. I keep thinking about 15 in a few places and wondered whether it's too complicated to have every previous Talent of that ability give you an effective +1 on your ability score to meet the prereq of 15. For instance, someone with a 13 and 2 Strong Talents would be able to take a Strong Talent with a 15 prereq. Is that too complicated/cumbersome? I'm not sure it's worth the trouble, honestly. Thanks! DrSpunj [/QUOTE]
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