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General Tabletop Discussion
*Pathfinder & Starfinder
Thanee's Ultra Modern / no Base Classes
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<blockquote data-quote="Vrecknidj" data-source="post: 1637520" data-attributes="member: 7301"><p>Here's another idea. It's probably not what you're after, but putting more ideas out there might eventually get us to the ideal solution.</p><p></p><p>Create three basic characters. Give them all the same action points (5 + 1/2 level).</p><p></p><p>One has a good Fort save, a fast BAB advancement, a low reputation, a low defense, and 3 skill points per level. This class gets mostly combat-oriented feats to choose from at odd levels, and talents are from the Strong and Tough trees.</p><p></p><p>One has a good Will save, a slow BAB advancement, a high reputation, a low defense, and 7 skill points per level. This class gets mostly skill-based feats to choose from at odd levels, and talents are from the Smart, Charismatic and Dedicated trees.</p><p></p><p>The third has a good Ref save, a medium BAB advancement, a low reputation, a good defense, and 5 skill points per level. This class gets a wide assortment of feats to choose from at odd levels, and talents are from the Fast tree and maybe from another tree here or there.</p><p></p><p>To this, add some modular system like what you're proposing. But, the magnitude of the changes is relatively minor (fewer points gained and fewer options to purchase with those points).</p><p></p><p>It is more limiting than what you're suggesting, but it also has the benefit of being a bit more templated than amorphous, and so easier to use.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1637520, member: 7301"] Here's another idea. It's probably not what you're after, but putting more ideas out there might eventually get us to the ideal solution. Create three basic characters. Give them all the same action points (5 + 1/2 level). One has a good Fort save, a fast BAB advancement, a low reputation, a low defense, and 3 skill points per level. This class gets mostly combat-oriented feats to choose from at odd levels, and talents are from the Strong and Tough trees. One has a good Will save, a slow BAB advancement, a high reputation, a low defense, and 7 skill points per level. This class gets mostly skill-based feats to choose from at odd levels, and talents are from the Smart, Charismatic and Dedicated trees. The third has a good Ref save, a medium BAB advancement, a low reputation, a good defense, and 5 skill points per level. This class gets a wide assortment of feats to choose from at odd levels, and talents are from the Fast tree and maybe from another tree here or there. To this, add some modular system like what you're proposing. But, the magnitude of the changes is relatively minor (fewer points gained and fewer options to purchase with those points). It is more limiting than what you're suggesting, but it also has the benefit of being a bit more templated than amorphous, and so easier to use. Dave [/QUOTE]
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Thanee's Ultra Modern / no Base Classes
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