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*Pathfinder & Starfinder
Thanee's Ultra Modern / no Base Classes
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<blockquote data-quote="DrSpunj" data-source="post: 1637525" data-attributes="member: 994"><p>I ended up increasing BAB quite a bit for my D&D sheets. Everyone gets what a Commoner gets for free. You spend CPs over and above that to become <em>heroic</em>! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So +1 BAB every other level is free. For a +1 BAB at odd levels it costs 4 CPs.</p><p></p><p>+1 Defense is free every third level (3, 6, 9, etc.) and costs 2 CP for a +1 at any other time. (Max +2 at 1st level, no more than +1 total at all later levels, so maximum of +21 is possible at 20th).</p><p></p><p>d6 is free, to upgrade to d8/d10/d12 costs 1/2/3 CPs.</p><p></p><p>4 SPs is free, to upgrade to 6/8/10 costs 1/2/3 CPs.</p><p></p><p>A +1 to any save (not all saves) is free at all 20 levels. More than that is 1 CP for each +1, max of +2 at first level and no more than +1 for each save at all later levels.</p><p></p><p>Only Basic Weapon Profs are free, and no Armor/Shield Profs. At 1st level it costs 1 CP to be proficient with Simple Weapons then 1 more for each additional Martial Weapon Group or Exotic Weapon Group (per UA variant, mostly). Same with Armor, 1 CP for Lt/Med/Hvy/Exotic Armor &/or Shields. At all later levels these Proficiency Groups must be learned/acquired as General Feats so they cost 3 CP.</p><p></p><p>Feat/Talent/Ability costs vary by type:</p><p>* 5 CPs for a Base feat/ability: Rage, Wildshape, Sneak Attack, etc.</p><p>* 4 CPs for an Expansion feat/ability that just adds something to what you already know/have: Rage/Wildshape extra times per day, Tireless Rage, Wildshape-Large, Sneak Attack with more dice, etc.</p><p>* 3 CPs for a General/Non-combat feat/ability: Nature Sense, Skill Focus, Track, etc.</p><p></p><p>Magic ability comes in two flavors and is based upon Monte's AU Mage Blade (Basic Magic) and Magister (Advanced Magic) tables. The former is 4 CPs, the latter 7 CPs.</p><p></p><p>With these costs I ended up using more CPs than you've listed. Every PC gets 24 CPs at 1st level and 11 CPs for levels 2-20.</p><p></p><p>Reputation I'm not sold on yet. It's an interesting concept, as is the Wealth system of d20 Modern, but I don't think I'm going to be adopting them for my D&D/AU campaign so I didn't figure them in.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1637525, member: 994"] I ended up increasing BAB quite a bit for my D&D sheets. Everyone gets what a Commoner gets for free. You spend CPs over and above that to become [i]heroic[/i]! :) So +1 BAB every other level is free. For a +1 BAB at odd levels it costs 4 CPs. +1 Defense is free every third level (3, 6, 9, etc.) and costs 2 CP for a +1 at any other time. (Max +2 at 1st level, no more than +1 total at all later levels, so maximum of +21 is possible at 20th). d6 is free, to upgrade to d8/d10/d12 costs 1/2/3 CPs. 4 SPs is free, to upgrade to 6/8/10 costs 1/2/3 CPs. A +1 to any save (not all saves) is free at all 20 levels. More than that is 1 CP for each +1, max of +2 at first level and no more than +1 for each save at all later levels. Only Basic Weapon Profs are free, and no Armor/Shield Profs. At 1st level it costs 1 CP to be proficient with Simple Weapons then 1 more for each additional Martial Weapon Group or Exotic Weapon Group (per UA variant, mostly). Same with Armor, 1 CP for Lt/Med/Hvy/Exotic Armor &/or Shields. At all later levels these Proficiency Groups must be learned/acquired as General Feats so they cost 3 CP. Feat/Talent/Ability costs vary by type: * 5 CPs for a Base feat/ability: Rage, Wildshape, Sneak Attack, etc. * 4 CPs for an Expansion feat/ability that just adds something to what you already know/have: Rage/Wildshape extra times per day, Tireless Rage, Wildshape-Large, Sneak Attack with more dice, etc. * 3 CPs for a General/Non-combat feat/ability: Nature Sense, Skill Focus, Track, etc. Magic ability comes in two flavors and is based upon Monte's AU Mage Blade (Basic Magic) and Magister (Advanced Magic) tables. The former is 4 CPs, the latter 7 CPs. With these costs I ended up using more CPs than you've listed. Every PC gets 24 CPs at 1st level and 11 CPs for levels 2-20. Reputation I'm not sold on yet. It's an interesting concept, as is the Wealth system of d20 Modern, but I don't think I'm going to be adopting them for my D&D/AU campaign so I didn't figure them in. DrSpunj [/QUOTE]
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