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*Pathfinder & Starfinder
Thank Goodness: Moving away from the Delve format
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<blockquote data-quote="Riastlin" data-source="post: 5607105" data-attributes="member: 94022"><p>Most of my stuff is homebrew anymore (though I did have a SOW going for a while). Normally what I like to do is print the monsters out on the Monster Builder and then use those sheets, along with sheets for the PCs to track initiative. As such, its not always a huge deal for me where the encounters are listed in the adventure <em>while I am running a session.</em></p><p> </p><p>That being said, I agree that I hate having the encounter "delves" in the back of the adventure with the "story" in the front. Although I won't always go through the stat blocks line by line when reading an adventure prior to running it, I do like to look at the encounters as I go as it makes it a lot easier for me to get the feel of the adventure.</p><p> </p><p>What I think would work is to simply put the encounter info in the same space as the room/location description. Furthermore, if they keep up to date on the online tools (realizing this hasn't happened yet), they can even get away with putting the stat blocks in only once then just referencing them later -- much like they do for random encounters in several of their adventures.</p><p> </p><p>I do definitely agree with getting rid of starting positions for monsters though. To be honest, I rarely paid much attention to them as it is but would often change it anyway based on much attention the PCs had drawn to themselves during the adventure.</p><p> </p><p>In sum, if this makes the adventures easier to read and run, then I am all for it.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5607105, member: 94022"] Most of my stuff is homebrew anymore (though I did have a SOW going for a while). Normally what I like to do is print the monsters out on the Monster Builder and then use those sheets, along with sheets for the PCs to track initiative. As such, its not always a huge deal for me where the encounters are listed in the adventure [I]while I am running a session.[/I] That being said, I agree that I hate having the encounter "delves" in the back of the adventure with the "story" in the front. Although I won't always go through the stat blocks line by line when reading an adventure prior to running it, I do like to look at the encounters as I go as it makes it a lot easier for me to get the feel of the adventure. What I think would work is to simply put the encounter info in the same space as the room/location description. Furthermore, if they keep up to date on the online tools (realizing this hasn't happened yet), they can even get away with putting the stat blocks in only once then just referencing them later -- much like they do for random encounters in several of their adventures. I do definitely agree with getting rid of starting positions for monsters though. To be honest, I rarely paid much attention to them as it is but would often change it anyway based on much attention the PCs had drawn to themselves during the adventure. In sum, if this makes the adventures easier to read and run, then I am all for it. [/QUOTE]
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Thank Goodness: Moving away from the Delve format
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