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<blockquote data-quote="Tyranthraxus" data-source="post: 6766729" data-attributes="member: 13335"><p>Im thankful my players are all coming back after our TPK in Encounters last night. I felt really really down after it had happened, some players took it well, others not so much. Everyone is looking forward to play Out of the Abyss. </p><p></p><p>I think part of the reason it happened is that I went into Princes with characters from Lost Mine. We didnt do any of the early side quests, and then I had new places who were created at level 1. I was always running tables with levels all over the place.</p><p></p><p>Im thankful that the campaign is willing to try new things.</p><p></p><p>1. Season 1 where the bad guys won</p><p>2. Season 2 where there were rules on Arcane magic which went beyond what people might expect</p><p>3. Season 3 where there are rules on Madness and a Central location which influences how we perceive and related to Humans.</p><p></p><p>I like that the campaign uses an origin mechanic to vary the mechanics the campaign uses.</p></blockquote><p></p>
[QUOTE="Tyranthraxus, post: 6766729, member: 13335"] Im thankful my players are all coming back after our TPK in Encounters last night. I felt really really down after it had happened, some players took it well, others not so much. Everyone is looking forward to play Out of the Abyss. I think part of the reason it happened is that I went into Princes with characters from Lost Mine. We didnt do any of the early side quests, and then I had new places who were created at level 1. I was always running tables with levels all over the place. Im thankful that the campaign is willing to try new things. 1. Season 1 where the bad guys won 2. Season 2 where there were rules on Arcane magic which went beyond what people might expect 3. Season 3 where there are rules on Madness and a Central location which influences how we perceive and related to Humans. I like that the campaign uses an origin mechanic to vary the mechanics the campaign uses. [/QUOTE]
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