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Thanks, guys, you've ruined Haste for the rest of us.
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<blockquote data-quote="officeronin" data-source="post: 654636" data-attributes="member: 8483"><p>I'm in 2 games -- in one, the fighters generally are doing d8 + strength and magic on a hit. In the other, they're doing the same plus 2 handed power strike, specialization, improved critical, power attack, reckless attack, and (if paladins) divine might. In the first game, they are doing around 20 points per round, and in the second, 70 to 80 points. Both are 12th level games.</p><p></p><p>The wizard is tossing his 10d6 fireball for an average of 26 points due to half the saves being successful. Sure, he can do it to several people, but the fighters can do their damage all day -- and the wizard runs out of spells. Letting the wizard double his damage by throwing 2 fireballs did not seem out of balance -- especially since he will run out of spells that much sooner.</p><p></p><p>I agree that their reasoning was moronic. Wizards who are after more spells per round will take both haste and quicken spell. One of my wizards took quicken spell, and used it once per combat -- for sheild. Nothing else was worth the 4 level bump.</p><p></p><p>OfficeRonin</p></blockquote><p></p>
[QUOTE="officeronin, post: 654636, member: 8483"] I'm in 2 games -- in one, the fighters generally are doing d8 + strength and magic on a hit. In the other, they're doing the same plus 2 handed power strike, specialization, improved critical, power attack, reckless attack, and (if paladins) divine might. In the first game, they are doing around 20 points per round, and in the second, 70 to 80 points. Both are 12th level games. The wizard is tossing his 10d6 fireball for an average of 26 points due to half the saves being successful. Sure, he can do it to several people, but the fighters can do their damage all day -- and the wizard runs out of spells. Letting the wizard double his damage by throwing 2 fireballs did not seem out of balance -- especially since he will run out of spells that much sooner. I agree that their reasoning was moronic. Wizards who are after more spells per round will take both haste and quicken spell. One of my wizards took quicken spell, and used it once per combat -- for sheild. Nothing else was worth the 4 level bump. OfficeRonin [/QUOTE]
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Thanks, guys, you've ruined Haste for the rest of us.
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