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Thanks, guys, you've ruined Haste for the rest of us.
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<blockquote data-quote="Fenes 2" data-source="post: 655699" data-attributes="member: 6166"><p>Ok, lets take this for example (just fooling arund with gear):</p><p></p><p>Level 8 Fighter / Level 6 Weapon Master*</p><p></p><p>Str. 26 </p><p>2 Handed Sword, Keen, +5, Icy Burst</p><p>Improved Critical</p><p>Power Attack 5 (optimized)</p><p>Weapon Focus</p><p>Weapon Specialisation</p><p>Superiour Weapon Focus</p><p>Superiour Weapon Spec. (additional +2 dmg)*</p><p></p><p>*Home Brew or slightly altered</p><p></p><p>dmg per hit: 3d6+26, 36,5 on average</p><p>dmg per critical: 4d6+1d6+1d10+52, 75 on average</p><p></p><p>According to my damage calculator, against AC 20 he will do 114.92 dmg on average per round. Add in the ki-strike damage and he will do 15 dmg more per round until he has hit 6 times.</p><p></p><p>So, this fighter does 115 to 130 dmg on average in a round. Now, I may be mistaken, but I don't think such a fighter is typical for a level 14 PC, so I kinda doubt that level 11/12 fighters regularly do 35 dmg per hit...</p><p></p><p>In contrast, a level 14 sorcerer can do 14d6*1.5 with an empowered cone of fire, or 73,5 dmg with a failed save. </p><p>The DC for the save would be 10+5+8(Charisma 26)+1(Spellcasting Prodigy)+4(Greater Spell Focus)+2(Bloodline of Fire)=30. Just need 2 targets fail their save and you top the fighter handily.</p><p></p><p>I know I am no smackdowner, but this is not too bad.</p><p></p><p>IMHO, if there is not a too big unbalance in the amount of minmaxing the PCs undergo, then things should be fine without haste speeding up spellcasting.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 655699, member: 6166"] Ok, lets take this for example (just fooling arund with gear): Level 8 Fighter / Level 6 Weapon Master* Str. 26 2 Handed Sword, Keen, +5, Icy Burst Improved Critical Power Attack 5 (optimized) Weapon Focus Weapon Specialisation Superiour Weapon Focus Superiour Weapon Spec. (additional +2 dmg)* *Home Brew or slightly altered dmg per hit: 3d6+26, 36,5 on average dmg per critical: 4d6+1d6+1d10+52, 75 on average According to my damage calculator, against AC 20 he will do 114.92 dmg on average per round. Add in the ki-strike damage and he will do 15 dmg more per round until he has hit 6 times. So, this fighter does 115 to 130 dmg on average in a round. Now, I may be mistaken, but I don't think such a fighter is typical for a level 14 PC, so I kinda doubt that level 11/12 fighters regularly do 35 dmg per hit... In contrast, a level 14 sorcerer can do 14d6*1.5 with an empowered cone of fire, or 73,5 dmg with a failed save. The DC for the save would be 10+5+8(Charisma 26)+1(Spellcasting Prodigy)+4(Greater Spell Focus)+2(Bloodline of Fire)=30. Just need 2 targets fail their save and you top the fighter handily. I know I am no smackdowner, but this is not too bad. IMHO, if there is not a too big unbalance in the amount of minmaxing the PCs undergo, then things should be fine without haste speeding up spellcasting. [/QUOTE]
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Thanks, guys, you've ruined Haste for the rest of us.
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