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Thanks, guys, you've ruined Haste for the rest of us.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 656098" data-attributes="member: 3146"><p>Nonsense. A lot of characters are quite properly based off of the use of a few spells or spell combos. If those details change, the character is rendered unviable. Haste was the spell that used to make a lot of class combinations work. It was possible to make a melee focussed fighter/wizard because of Haste, Shield, and Polymorph Self. If the rules changes posted elsewhere are the accurate, that won't be true for long. </p><p></p><p>Even the Tome and Blood bladesinger (the easiest character of this archetype to make functional) is dramatically effected by this rules change. Before, he could have a good armor class to make up for his suboptimal damage. (Longsword one handed). Not anymore. At best, he'll have a mediocre armor class. With Polymorph self, he can be somewhat viable, but take that away and all you have is a fighter who doesn't deal much damage and can only get a mediocre armor class a limited number of times per day.</p><p></p><p>If they expand the spell lists to include spells designed for multi-classed wizards, that may change but I wouldn't count on it.</p><p></p><p>For that matter, the entire sorceror class is based on relying on a very limited number of spells. Relying on a limited number of spells isn't a sign of insufficient gameplay.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 656098, member: 3146"] Nonsense. A lot of characters are quite properly based off of the use of a few spells or spell combos. If those details change, the character is rendered unviable. Haste was the spell that used to make a lot of class combinations work. It was possible to make a melee focussed fighter/wizard because of Haste, Shield, and Polymorph Self. If the rules changes posted elsewhere are the accurate, that won't be true for long. Even the Tome and Blood bladesinger (the easiest character of this archetype to make functional) is dramatically effected by this rules change. Before, he could have a good armor class to make up for his suboptimal damage. (Longsword one handed). Not anymore. At best, he'll have a mediocre armor class. With Polymorph self, he can be somewhat viable, but take that away and all you have is a fighter who doesn't deal much damage and can only get a mediocre armor class a limited number of times per day. If they expand the spell lists to include spells designed for multi-classed wizards, that may change but I wouldn't count on it. For that matter, the entire sorceror class is based on relying on a very limited number of spells. Relying on a limited number of spells isn't a sign of insufficient gameplay. [/QUOTE]
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Thanks, guys, you've ruined Haste for the rest of us.
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