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Thanks, guys, you've ruined Haste for the rest of us.
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<blockquote data-quote="Henry" data-source="post: 658924" data-attributes="member: 158"><p></p><p></p><p>against an army of fire ants, or a druid's creeping doom, then yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Not necessarily. Anotehr perfectly valid DM'ing tactic is to face off your PC's against large numbers of weaker creatures. This presents a different challenge: that of attrition. The super-duper fighter had better have spent some of his feats on cleave and great cleave, and even then, that's a maximum of 8 opponents per round he can kill. Any enemy faced by a superior foe will take otehr means to neutralize that foe, be it ranged attacks, or means such as grappling. In the case of the barbarian with the 30+ strength, ranged attacks will be his downfall. The wizard, however, excels at eliminating large groups of smaller foes quickly, and this is just as valuable to the group. Not every fight will come to melee, and even the Fighters with powerful ranged attacks will get cut down. All it takes is one or two criticals, which are quite likely to happen in a mass combat. The wizard will still be powerful, not matter what, in killing large numbers of smaller yet tough foes quickly, and at range.</p><p></p><p></p><p></p><p></p><p>in most situations, you are correct - applying massive damage to one foe at a time is the surest way to victory. However, the best solution is to expend effort on taking out as many foes as possible, if you are sure you can do it - and to that extent, the wizard has always been the sawed-off shotgun of the group, the room cleaner. As a fighter, I would not want to clean out a warren of goblins one by one, over a period of several hours, if the wizard can achieve the same effect with spells such as cloudkill, fireball, and chain lightning.</p><p></p><p></p><p></p><p></p><p>If those targets are small HD creatures and spread out, then the wizard has done in one round and with one spell what it has taken the fighter to do in 5 to 8 rounds with multiple attacks, and a risk of a critical hit or two to himself.</p><p></p><p>Against a few strong physical foes, the fighter is king; against supernatural foes with DR, or against large amounts of foes, the Wizard rules the roost.</p></blockquote><p></p>
[QUOTE="Henry, post: 658924, member: 158"] [B][/b] against an army of fire ants, or a druid's creeping doom, then yes. :) Not necessarily. Anotehr perfectly valid DM'ing tactic is to face off your PC's against large numbers of weaker creatures. This presents a different challenge: that of attrition. The super-duper fighter had better have spent some of his feats on cleave and great cleave, and even then, that's a maximum of 8 opponents per round he can kill. Any enemy faced by a superior foe will take otehr means to neutralize that foe, be it ranged attacks, or means such as grappling. In the case of the barbarian with the 30+ strength, ranged attacks will be his downfall. The wizard, however, excels at eliminating large groups of smaller foes quickly, and this is just as valuable to the group. Not every fight will come to melee, and even the Fighters with powerful ranged attacks will get cut down. All it takes is one or two criticals, which are quite likely to happen in a mass combat. The wizard will still be powerful, not matter what, in killing large numbers of smaller yet tough foes quickly, and at range. in most situations, you are correct - applying massive damage to one foe at a time is the surest way to victory. However, the best solution is to expend effort on taking out as many foes as possible, if you are sure you can do it - and to that extent, the wizard has always been the sawed-off shotgun of the group, the room cleaner. As a fighter, I would not want to clean out a warren of goblins one by one, over a period of several hours, if the wizard can achieve the same effect with spells such as cloudkill, fireball, and chain lightning. If those targets are small HD creatures and spread out, then the wizard has done in one round and with one spell what it has taken the fighter to do in 5 to 8 rounds with multiple attacks, and a risk of a critical hit or two to himself. Against a few strong physical foes, the fighter is king; against supernatural foes with DR, or against large amounts of foes, the Wizard rules the roost. [/QUOTE]
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