Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thanks, guys, you've ruined Haste for the rest of us.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pax" data-source="post: 658959" data-attributes="member: 6875"><p>Nice way to over-polarise the situation.</p><p></p><p>You will note, when I cited the issue with fireballs, I said only <strong>four</strong> targets hit (in a 20-foot-radius, or <strong>fourty foot diameter</strong>, globe!!) ... four targets ... and the wizard passes the fighter. Not only that, leaves him in the dust.</p><p></p><p></p><p></p><p>That, as it turns out, is dependant on how the GM handles his "OpFor units" (IOW, hostile NPCs and such). If said OpFor simply lines up to trade blows with the PCs, then yes, the fighters have the advantage.</p><p></p><p>And a very boring game ensues.</p><p></p><p>However, using terrain, tactics, environment, and similar issues can change things. Especially if combats don't end up "let's line up and trade blows" affairs.</p><p></p><p></p><p></p><p>Fireballs, at 10d6, do an average of 35 points. Saves reduce this to 17. Thus, for five targets it's more like 85 points (assuming <strong>everything</strong> makes it's save, BTW, IMO accounts for the few SR-check failures, as some enemies might escape harm entirely, while otehrs take the FULL brunt of the fireball).</p><p></p><p>THEN figure the Fighter (prudently protected from fire magic and already standing amidst those five hapless badguys) <strong>getting</strong> that cleave (or even great cleave) on the now-softened-up enemies, during his or her full-attack.</p><p></p><p>Wizards, sorcerors, and so on are not <strong>meant</strong> to be point-click-and-kill characters. They're meant to pump damage out to lots of folks, and the <strong>fighters</strong> step in and finish off whatever's still standing, and/or tie down the main opposition while the spellcasters and archers pick off the underlings and/or support said fighter.</p><p></p><p>By the by, the "Gang up on one until it drops" issue is IMO a <strong>flaw</strong> of the d20 combat mechanic. I prefer GURPS' method -- you take penalties, based on how much damage you've taken since your last action. So, sandpapering lots of foes at once is a <strong>very</strong> good thing (e.g., instantly dropping one HT(10) enemy with 60 points of damage might not be as helpful as making TWENTY enemies suffer a 3-point penalty apiece on their next actions ...).</p></blockquote><p></p>
[QUOTE="Pax, post: 658959, member: 6875"] Nice way to over-polarise the situation. You will note, when I cited the issue with fireballs, I said only [b]four[/b] targets hit (in a 20-foot-radius, or [b]fourty foot diameter[/b], globe!!) ... four targets ... and the wizard passes the fighter. Not only that, leaves him in the dust. That, as it turns out, is dependant on how the GM handles his "OpFor units" (IOW, hostile NPCs and such). If said OpFor simply lines up to trade blows with the PCs, then yes, the fighters have the advantage. And a very boring game ensues. However, using terrain, tactics, environment, and similar issues can change things. Especially if combats don't end up "let's line up and trade blows" affairs. Fireballs, at 10d6, do an average of 35 points. Saves reduce this to 17. Thus, for five targets it's more like 85 points (assuming [b]everything[/b] makes it's save, BTW, IMO accounts for the few SR-check failures, as some enemies might escape harm entirely, while otehrs take the FULL brunt of the fireball). THEN figure the Fighter (prudently protected from fire magic and already standing amidst those five hapless badguys) [b]getting[/b] that cleave (or even great cleave) on the now-softened-up enemies, during his or her full-attack. Wizards, sorcerors, and so on are not [b]meant[/b] to be point-click-and-kill characters. They're meant to pump damage out to lots of folks, and the [b]fighters[/b] step in and finish off whatever's still standing, and/or tie down the main opposition while the spellcasters and archers pick off the underlings and/or support said fighter. By the by, the "Gang up on one until it drops" issue is IMO a [b]flaw[/b] of the d20 combat mechanic. I prefer GURPS' method -- you take penalties, based on how much damage you've taken since your last action. So, sandpapering lots of foes at once is a [b]very[/b] good thing (e.g., instantly dropping one HT(10) enemy with 60 points of damage might not be as helpful as making TWENTY enemies suffer a 3-point penalty apiece on their next actions ...). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thanks, guys, you've ruined Haste for the rest of us.
Top