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Thanks, guys, you've ruined Haste for the rest of us.
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<blockquote data-quote="Storm Raven" data-source="post: 659156" data-attributes="member: 307"><p></p><p></p><p>Umm, no. A 20 Strength raging barbarian with a Belt of Giant Strength +4 has a base Strength modifier of +9.</p><p></p><p>20 Strength = +5 modifier</p><p>+4 Rage = +2 modifier</p><p>+4 Belt = +2 modifier</p><p></p><p>That is a base Strength modifier of +9, multiplied by 1.5 gives you +13.</p><p></p><p>The character's total damage per attack is 2d6+17, like I said. Perhaps you shouldn't talk about people getting calculations wrong when you didn't actually work them out right yourself.</p><p></p><p></p><p></p><p>This is already accounted for in the calculations I gave, the average damage for a hit by this character is 30. The average damage per attack against a typical AC of 21 is 23.5 (including the calculations for lowered to hit chances).</p><p></p><p></p><p></p><p>I've already addressed the fallacy in your argument that the damage was miscalculated. The issue here is that it is relatively easy to get an average damage of 30 poiints of damage per hit, which was what you challenged.</p><p></p><p></p><p></p><p>The issue is not in using Power Attack, but in gaining extra attacks as a result of using Cleave and Great Cleave, which will drive up your damage totals considerably.</p><p></p><p>[snip erroneous calculations]</p><p></p><p></p><p></p><p>A +6 Strength enhancing item is standard in the DMG, I only used a +4 Strength enhancing item. If you assume the use of GMW and a +6 Strength enhancing item, the damage totals go up, <em>a lot</em>.</p><p></p><p>BAB +11, Strength +10, Magic +5, Focus +1 = +27/+22/+17</p><p></p><p>Damage = 2d6 + 15 (Strength) +5 (Magic) +2 Specialization = 29 per hit before criticals (average damage per round without accounting for criticals = ~76).</p><p></p><p>Accounting for criticals: ~33.3 points of damage per attack or ~100 points of damage per round. (That is 36.25 points of damage per hit on average).</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 659156, member: 307"] [B][/b] Umm, no. A 20 Strength raging barbarian with a Belt of Giant Strength +4 has a base Strength modifier of +9. 20 Strength = +5 modifier +4 Rage = +2 modifier +4 Belt = +2 modifier That is a base Strength modifier of +9, multiplied by 1.5 gives you +13. The character's total damage per attack is 2d6+17, like I said. Perhaps you shouldn't talk about people getting calculations wrong when you didn't actually work them out right yourself. This is already accounted for in the calculations I gave, the average damage for a hit by this character is 30. The average damage per attack against a typical AC of 21 is 23.5 (including the calculations for lowered to hit chances). [b][/b] I've already addressed the fallacy in your argument that the damage was miscalculated. The issue here is that it is relatively easy to get an average damage of 30 poiints of damage per hit, which was what you challenged. [b][/b] The issue is not in using Power Attack, but in gaining extra attacks as a result of using Cleave and Great Cleave, which will drive up your damage totals considerably. [snip erroneous calculations] [b][/b] A +6 Strength enhancing item is standard in the DMG, I only used a +4 Strength enhancing item. If you assume the use of GMW and a +6 Strength enhancing item, the damage totals go up, [i]a lot[/i]. BAB +11, Strength +10, Magic +5, Focus +1 = +27/+22/+17 Damage = 2d6 + 15 (Strength) +5 (Magic) +2 Specialization = 29 per hit before criticals (average damage per round without accounting for criticals = ~76). Accounting for criticals: ~33.3 points of damage per attack or ~100 points of damage per round. (That is 36.25 points of damage per hit on average). [/QUOTE]
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