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Thanks, guys, you've ruined Haste for the rest of us.
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<blockquote data-quote="Pax" data-source="post: 661633" data-attributes="member: 6875"><p>Only if their area-of-effect spells are chucked at single-target enemies. Get just FOUR baddies into the AoE, get off two spells (quicken, Rod ofquickening, whatever), and the Wizard's damage becomes better than the fighter's -- with the tired old fireball, no less.</p><p></p><p>Just FOUR targets in that fireball's AoE, Simon. <strong>Four.</strong></p><p></p><p>Let us not even contemplate the horrors that are Twin Spell, and/or Repeat Spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>First off, many people have claimed the OoBI and DWS are potentially among the least-balanced, most-powerful PrC's out there.</p><p></p><p>Secondly, that archer is HARDLY a <strong>typical</strong> fighter. <strong>HARDLY.</strong></p><p></p><p>Incantatrix is hardly an uber-combat PrC, IMO. Nice, but not neccessarily the absolute best you can find. Given the right situation, a Sorceror / War Wizard of Cormyr can pump out vast quantities of damage. Firebrand, with just 4 "Super" Widens freely applied. If we presuppose 12th level (the minimum to get all the WWoC's abilities -- so, Sorceror (7) / WWoC (5)), then Firebrand (Sor/Wiz 5, MoF; Evocation [Fire]) ... the base spell gives you a number of 5-foot-bursts equal to your caster level, doing 1d6 per caster level (max of 15d6). Overlapping bursts do <strong>not</strong> increase damage.</p><p></p><p>12 bursts. With just the 4 super-widen metamagicks (WWoC get +100% instead of +50% from Widen), they become 25-foot bursts.</p><p></p><p>12 of them. Essentially making a 12d6 scattershot of fireballs.</p><p></p><p>Or 14 of them, at 14th level, each doing 14d6 -- and a 14th level Sorceror has 7th level spells, letting him also EMPOWER the Firebrand ... for 14d6x1.5 per burst (21-126 damage, averages to 73.5). Granted, getting off two of those at once, in the absence of 3.0 haste, would require a Greater Rod of Quickening (T&B), but ...</p><p></p><p>Or just maximise a Fireball, and apply those super-Widens to it. 100-foot radius, 60 (save for 30). DC easily in the 25-30 range.</p><p></p><p></p><p></p><p>It's also a BIG "if", that "if his three attacks hit".</p><p></p><p></p><p></p><p>And IMO the above is laughable -- you claim fighters are better than wizards (and by extension other spellcasters), then use A CAST SPELL to support the position? <strong>FEH.</strong> No GMW for you. No <strong>anything</strong> which said character couldn't do/acquire <strong>on his own</strong>.</p><p></p><p>Y'see, any extra damage caused by extra hits gained throught he GMW -- is at least half the result of the GMW caster's action.</p><p></p><p>Further, I do not believe a sword CAN be both flaming AND frost at once. It doesn't make <strong>logical</strong> sense, and as a GM I'd quash that on principle.</p><p></p><p>However, MoF has two additional +1d6[element] tags, so ... *shrug*</p><p></p><p></p><p></p><p>You would, indeed, hit less often. Well less.</p><p></p><p></p><p></p><p>No. Not per round. Per three hits. The characetr in question is not guaranteed to score all three hits.</p><p></p><p></p><p></p><p>14th level? Try him against .... say, AC35. Let's see how often he hits, and how often he crits; THEN we can know an average damage-per-round. Your numbers above take WAY too much for granted.</p><p></p><p>Oh, and keep in mind, all that presupposes he gets a full attack. Which won't always be the case ...</p></blockquote><p></p>
[QUOTE="Pax, post: 661633, member: 6875"] Only if their area-of-effect spells are chucked at single-target enemies. Get just FOUR baddies into the AoE, get off two spells (quicken, Rod ofquickening, whatever), and the Wizard's damage becomes better than the fighter's -- with the tired old fireball, no less. Just FOUR targets in that fireball's AoE, Simon. [b]Four.[/b] Let us not even contemplate the horrors that are Twin Spell, and/or Repeat Spell. :cool: First off, many people have claimed the OoBI and DWS are potentially among the least-balanced, most-powerful PrC's out there. Secondly, that archer is HARDLY a [b]typical[/b] fighter. [b]HARDLY.[/b] Incantatrix is hardly an uber-combat PrC, IMO. Nice, but not neccessarily the absolute best you can find. Given the right situation, a Sorceror / War Wizard of Cormyr can pump out vast quantities of damage. Firebrand, with just 4 "Super" Widens freely applied. If we presuppose 12th level (the minimum to get all the WWoC's abilities -- so, Sorceror (7) / WWoC (5)), then Firebrand (Sor/Wiz 5, MoF; Evocation [Fire]) ... the base spell gives you a number of 5-foot-bursts equal to your caster level, doing 1d6 per caster level (max of 15d6). Overlapping bursts do [b]not[/b] increase damage. 12 bursts. With just the 4 super-widen metamagicks (WWoC get +100% instead of +50% from Widen), they become 25-foot bursts. 12 of them. Essentially making a 12d6 scattershot of fireballs. Or 14 of them, at 14th level, each doing 14d6 -- and a 14th level Sorceror has 7th level spells, letting him also EMPOWER the Firebrand ... for 14d6x1.5 per burst (21-126 damage, averages to 73.5). Granted, getting off two of those at once, in the absence of 3.0 haste, would require a Greater Rod of Quickening (T&B), but ... Or just maximise a Fireball, and apply those super-Widens to it. 100-foot radius, 60 (save for 30). DC easily in the 25-30 range. It's also a BIG "if", that "if his three attacks hit". And IMO the above is laughable -- you claim fighters are better than wizards (and by extension other spellcasters), then use A CAST SPELL to support the position? [b]FEH.[/b] No GMW for you. No [b]anything[/b] which said character couldn't do/acquire [b]on his own[/b]. Y'see, any extra damage caused by extra hits gained throught he GMW -- is at least half the result of the GMW caster's action. Further, I do not believe a sword CAN be both flaming AND frost at once. It doesn't make [b]logical[/b] sense, and as a GM I'd quash that on principle. However, MoF has two additional +1d6[element] tags, so ... *shrug* You would, indeed, hit less often. Well less. No. Not per round. Per three hits. The characetr in question is not guaranteed to score all three hits. 14th level? Try him against .... say, AC35. Let's see how often he hits, and how often he crits; THEN we can know an average damage-per-round. Your numbers above take WAY too much for granted. Oh, and keep in mind, all that presupposes he gets a full attack. Which won't always be the case ... [/QUOTE]
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