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Thanks, guys, you've ruined Haste for the rest of us.
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<blockquote data-quote="LokiDR" data-source="post: 662740" data-attributes="member: 6239"><p>Your experience is WAY out of the league of mine. The only thing I have ever seen out-pace my spellcasters is The Staplegun. I have even managed to make one GM use pre-placed antimagic fields just because I was shutting down so many combats.</p><p></p><p>From everything you have said on this thread so far, I don't think your DM likes you, or loves the fighters. Your example of a "typical mid-level fighter" was the only example I can recall that did 130+ damage in a round. Can't you apply those skills to mages instead?</p><p></p><p>I agree that higher level attack spells are sorely missing from the mage spell list. I see that as the problem, rather than haste. 2 save-or-die spells with huge DCs at range make most fighters look weak.</p><p></p><p></p><p></p><p>The example does show, however, that I can be very useful without killing the BBEG. I am an amazing scout, for example. I don't feel outdown by the fighters. In most cases, they just get chewed up and spit out by the creatures we fight and it is up to the evoke, Staplegun, and me to clean up. If not for the fighters, we three wouldn't have much of a chance, and they do inflict damage. </p><p></p><p>Without the extra spell per round, wizards will have to do some planning and strategy. That I like.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 662740, member: 6239"] Your experience is WAY out of the league of mine. The only thing I have ever seen out-pace my spellcasters is The Staplegun. I have even managed to make one GM use pre-placed antimagic fields just because I was shutting down so many combats. From everything you have said on this thread so far, I don't think your DM likes you, or loves the fighters. Your example of a "typical mid-level fighter" was the only example I can recall that did 130+ damage in a round. Can't you apply those skills to mages instead? I agree that higher level attack spells are sorely missing from the mage spell list. I see that as the problem, rather than haste. 2 save-or-die spells with huge DCs at range make most fighters look weak. The example does show, however, that I can be very useful without killing the BBEG. I am an amazing scout, for example. I don't feel outdown by the fighters. In most cases, they just get chewed up and spit out by the creatures we fight and it is up to the evoke, Staplegun, and me to clean up. If not for the fighters, we three wouldn't have much of a chance, and they do inflict damage. Without the extra spell per round, wizards will have to do some planning and strategy. That I like. [/QUOTE]
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Thanks, guys, you've ruined Haste for the rest of us.
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