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Thanks, guys, you've ruined Haste for the rest of us.
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<blockquote data-quote="Lord Zardoz" data-source="post: 666116" data-attributes="member: 704"><p><strong>Its Obvious...</strong></p><p></p><p></p><p></p><p>Simple. Then your out of luck unless you can convince your DM to agree with you.</p><p></p><p>Based on the sheer volume of posts complaining about Haste, something was obviously not quite right about it. As near as I can tell, you are most likely in the minority of people that did like Haste exactly as it was written.</p><p></p><p>Then again, maybe the pole that do like Haste are simply going to become more vocal about it.</p><p></p><p>Anyway, much of people experience regarding Rules problems are very subjective. For a rules problem to actually matter, a few things have to happen.</p><p></p><p>1) Someone has to exploit that particular aspect of the Rules.</p><p>2) The rest of the group must disapprove of the result.</p><p></p><p>Some people think Archers suck compared to melee fighters. Others have found that with a Greater Magic Weapon on both the Bow and the Arrow, when combined with the rapid shot feat (cannot recall exact name) and a "Mighty" bow, that Archers become too powerful. But if you play in a party that has no archers, or in a party where everyone uses that particular trick, it is difficult to see the problem.</p><p></p><p>Along the same lines, some people are continually shocked at how much damage melee types can do in a single round. But for melee types to become so powerful, a few things must happen. The fighters must have high Str, and a magic weapon, and be under the influence of several buffing items (girdle's of giant strength or bulls Strenght, several Cleric buffs). On top of that, many fighters often have a few levels of Barbarian so they can use Rage, or Rogue to benefit from Sneak attacks in Flanking situations.</p><p></p><p>If all of the fighters have access to those kinds of buffs, then of course they are going to do frightening amounts of daamge.</p><p></p><p>But if the availability of those buffs is reduced, and the point buy for the campaign is lower, then they arent that frightening.</p><p></p><p>Besides, if Mages absolutely must (and can) depend on <strong>ONE</strong> specific spell to match an assortment of fighter buffs and magic items, then something is wrong to begin with.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 666116, member: 704"] [b]Its Obvious...[/b] Simple. Then your out of luck unless you can convince your DM to agree with you. Based on the sheer volume of posts complaining about Haste, something was obviously not quite right about it. As near as I can tell, you are most likely in the minority of people that did like Haste exactly as it was written. Then again, maybe the pole that do like Haste are simply going to become more vocal about it. Anyway, much of people experience regarding Rules problems are very subjective. For a rules problem to actually matter, a few things have to happen. 1) Someone has to exploit that particular aspect of the Rules. 2) The rest of the group must disapprove of the result. Some people think Archers suck compared to melee fighters. Others have found that with a Greater Magic Weapon on both the Bow and the Arrow, when combined with the rapid shot feat (cannot recall exact name) and a "Mighty" bow, that Archers become too powerful. But if you play in a party that has no archers, or in a party where everyone uses that particular trick, it is difficult to see the problem. Along the same lines, some people are continually shocked at how much damage melee types can do in a single round. But for melee types to become so powerful, a few things must happen. The fighters must have high Str, and a magic weapon, and be under the influence of several buffing items (girdle's of giant strength or bulls Strenght, several Cleric buffs). On top of that, many fighters often have a few levels of Barbarian so they can use Rage, or Rogue to benefit from Sneak attacks in Flanking situations. If all of the fighters have access to those kinds of buffs, then of course they are going to do frightening amounts of daamge. But if the availability of those buffs is reduced, and the point buy for the campaign is lower, then they arent that frightening. Besides, if Mages absolutely must (and can) depend on [b]ONE[/b] specific spell to match an assortment of fighter buffs and magic items, then something is wrong to begin with. END COMMUNICATION [/QUOTE]
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Thanks, guys, you've ruined Haste for the rest of us.
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