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Thanks, guys, you've ruined Haste for the rest of us.
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<blockquote data-quote="MissWashuu" data-source="post: 668627" data-attributes="member: 7715"><p>I'm not sure if this has been mentioned or not but lets bring up a few points here shall we?</p><p></p><p>1.) a Wizard is *not* a fighter. If you want to deal the damage of a fighet, be a fighter. if your playing a wizard resign yourself to tactic's and strategy. Those are strengths that fighters can claim.</p><p></p><p>2.) You are part of a *party*. Any really *good* DM will pose challanges to you so that your thought processes move from "Look at what I can do" to "How can I help the party survive?" </p><p></p><p>3.) What? you don't have HASTE??? How many players who had mages heard this over and over again? How dare they not take haste as a 3rd level spell? Does it matter that the spell might not fit the dmages "flavor" that the player was trying to create? Don't get me started on sorcerer. I mean they have a limited spell selection and they are almost *required* by most tables to have haste. </p><p></p><p></p><p> What does this mean? It means that wizards will be the party's power but being it's support, it's brain. Fighters will be the party's power by being it's muscle, it's brawn. </p><p> Is this bad? Not necessairly, it does however, mean an sdjustment in your strategies and techniques. The wizard who would hog all the glory before the fighter got to the front line, is now gone (or at least regulated). The fighter may need to work a bit harter to protect the spell caster because that extra attack each round is *mighty nice*. Working as a team, what a concept.....</p><p></p><p></p><p>From one who normally plays Bard's and Rogues.</p></blockquote><p></p>
[QUOTE="MissWashuu, post: 668627, member: 7715"] I'm not sure if this has been mentioned or not but lets bring up a few points here shall we? 1.) a Wizard is *not* a fighter. If you want to deal the damage of a fighet, be a fighter. if your playing a wizard resign yourself to tactic's and strategy. Those are strengths that fighters can claim. 2.) You are part of a *party*. Any really *good* DM will pose challanges to you so that your thought processes move from "Look at what I can do" to "How can I help the party survive?" 3.) What? you don't have HASTE??? How many players who had mages heard this over and over again? How dare they not take haste as a 3rd level spell? Does it matter that the spell might not fit the dmages "flavor" that the player was trying to create? Don't get me started on sorcerer. I mean they have a limited spell selection and they are almost *required* by most tables to have haste. What does this mean? It means that wizards will be the party's power but being it's support, it's brain. Fighters will be the party's power by being it's muscle, it's brawn. Is this bad? Not necessairly, it does however, mean an sdjustment in your strategies and techniques. The wizard who would hog all the glory before the fighter got to the front line, is now gone (or at least regulated). The fighter may need to work a bit harter to protect the spell caster because that extra attack each round is *mighty nice*. Working as a team, what a concept..... From one who normally plays Bard's and Rogues. [/QUOTE]
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Thanks, guys, you've ruined Haste for the rest of us.
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