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Thanks, guys, you've ruined Haste for the rest of us.
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<blockquote data-quote="Petrosian" data-source="post: 695635" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>I have responded on these two specific threads... about haste and about designer dr. i have not wieghed in on threads about... wait are there threads about... new stat blocks showing grapple, harm/heal fixes (which i think the recent epic spell changes on wotc might show us a clue), clarification of potion spells, and so on. Then again, those changes do not have long lasting threads for them... probably because they are still relatively undefined or are not too controversial.</p><p></p><p>There are plenty of things I like from what i have seen in 3.5e (i have been writing the grapple check on my stat sheets for about 3 months.) I just did not feel posting about NON-haste and NON-DR in threads whose subject is DR or haste was on topic or relevent.</p><p></p><p>If someone wants to draw the conclusion that, because i post negative comment on new haste and designer dr on threads devoted to those specific topics and don't in those topics post wonderful happy joy comments about stat blocks, I think 3.5e sucks, i cannot prevent that. The again, they could have leaped to the conclusion that these posts mean i was wearing red-lace underwear with just as much efrort.</p><p></p><p>Conclusions should derive from facts, not drive the "facts.". </p><p></p><p></p><p></p><p>If their conclusion stems from the fact that i have repeatedly posted specific issues and events derived from the rules percieved impact, then i cannot help that.</p><p></p><p>I do not like either of the character issues and campaign issues that the designer-dr or the haste-attack changes provide. I see both as moving the PCs furhter from "fantasy character" to "DND character" and creating a much narrower scope for the campaign by making the DND characters in yet another way superior to the FANTASY characters. tyhese may be considered aesthetic by some but to me they directly impact the usefulness of this system for the campaigns I run and specifically the ability to draw NEW players in. The dread dagger-mage (or alchemist fire mage) makes little sense to me as a goal.</p><p></p><p>In terms of mechanics, the designer-dr simply seems to fail to produce results, barring campaign specific oddities like making silver weapons harder to come by than magic ones, and is inconsistent since all non-weapon forms of magic bypass dr totally. I agree a change needed to be made, but i feel the specific change is bad, and that reducing the blocking numbers and raising or lowering case-by-case the bypass magic numbers would accomplish more good.</p><p></p><p>In terms of mechanics the haste thing is silly. It gives a very limited action type which only favors a few types of recipients and the one's who can cast it are not among them. An MEA haste instead would favor everyone relatively evenly. i agree whole heartedly that a change needed to be made, since the balances did not work well, but think the specific change is as bad.</p><p></p><p>Reasons for these have alread been detailed.</p><p></p><p>if people read these and come away with...</p><p></p><p>"he's just a combat monster" or</p><p>"he is just saying 3.5e sucks" or</p><p>"he is wearing red lacey underwear"...</p><p></p><p>then i cannot do a darn thing to help them understand better.</p><p></p><p>this reeks of a classic case of "bash the messenger" and if by dismissing the people citing specific issues and specific impacts it makes it easier to deal with, Ok, whatever trips your trigger.</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 695635, member: 1149"] [/B][/QUOTE] I have responded on these two specific threads... about haste and about designer dr. i have not wieghed in on threads about... wait are there threads about... new stat blocks showing grapple, harm/heal fixes (which i think the recent epic spell changes on wotc might show us a clue), clarification of potion spells, and so on. Then again, those changes do not have long lasting threads for them... probably because they are still relatively undefined or are not too controversial. There are plenty of things I like from what i have seen in 3.5e (i have been writing the grapple check on my stat sheets for about 3 months.) I just did not feel posting about NON-haste and NON-DR in threads whose subject is DR or haste was on topic or relevent. If someone wants to draw the conclusion that, because i post negative comment on new haste and designer dr on threads devoted to those specific topics and don't in those topics post wonderful happy joy comments about stat blocks, I think 3.5e sucks, i cannot prevent that. The again, they could have leaped to the conclusion that these posts mean i was wearing red-lace underwear with just as much efrort. Conclusions should derive from facts, not drive the "facts.". If their conclusion stems from the fact that i have repeatedly posted specific issues and events derived from the rules percieved impact, then i cannot help that. I do not like either of the character issues and campaign issues that the designer-dr or the haste-attack changes provide. I see both as moving the PCs furhter from "fantasy character" to "DND character" and creating a much narrower scope for the campaign by making the DND characters in yet another way superior to the FANTASY characters. tyhese may be considered aesthetic by some but to me they directly impact the usefulness of this system for the campaigns I run and specifically the ability to draw NEW players in. The dread dagger-mage (or alchemist fire mage) makes little sense to me as a goal. In terms of mechanics, the designer-dr simply seems to fail to produce results, barring campaign specific oddities like making silver weapons harder to come by than magic ones, and is inconsistent since all non-weapon forms of magic bypass dr totally. I agree a change needed to be made, but i feel the specific change is bad, and that reducing the blocking numbers and raising or lowering case-by-case the bypass magic numbers would accomplish more good. In terms of mechanics the haste thing is silly. It gives a very limited action type which only favors a few types of recipients and the one's who can cast it are not among them. An MEA haste instead would favor everyone relatively evenly. i agree whole heartedly that a change needed to be made, since the balances did not work well, but think the specific change is as bad. Reasons for these have alread been detailed. if people read these and come away with... "he's just a combat monster" or "he is just saying 3.5e sucks" or "he is wearing red lacey underwear"... then i cannot do a darn thing to help them understand better. this reeks of a classic case of "bash the messenger" and if by dismissing the people citing specific issues and specific impacts it makes it easier to deal with, Ok, whatever trips your trigger. [/QUOTE]
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