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Story Hour
(Thanks to Wulf's book) Heroes of High Favor: A Dwarven Saga
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<blockquote data-quote="Rune" data-source="post: 436038" data-attributes="member: 67"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Whaddya talkin' about? <em>That</em> was the only game I've run with a strong story line. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> You all were just slow in picking up the hooks!</p><p></p><p>All good-natured bitterness aside, though, welcome back, Ghost. In answer to your question, yes...and no. The dwarves, if you'll remember, drastically altered the tone of the game, which <em>was</em> somewhat like horror. The campaign briefly overdosed on humor, for a while. It wasn't really the dwarves so much as the massive amount of "in character" table-talk that continually destroyed the atmosphere. That and the fact that neither of you seemed to be able to show up on the same night.</p><p></p><p>Consequently, I knew that the next time dwarves are allowed dominate the game, it had better be in a campaign that they actually fit in. So now, I'm running a campaign that's supposed to be dominated by dwarves. It's designed specifically for it.</p><p></p><p>However, the main inspiration wasn't you. It was (as the title of this thread indicates) Wulf's excellent book on the subject. His other books will also find their way into the campaign, by the way, but probably not with PCs. At its heart, I envision the campaign as a dwarf campaign until the end.</p><p></p><p>Drunken Dwarf Snores and Strong Dwarf Stands <em>were</em> great characters, though.</p><p></p><p>Oh, and about the updates: sorry about the delay, folk. Real life ate me. I'm still struggling to get free.</p></blockquote><p></p>
[QUOTE="Rune, post: 436038, member: 67"] :D Whaddya talkin' about? [i]That[/i] was the only game I've run with a strong story line. :P You all were just slow in picking up the hooks! All good-natured bitterness aside, though, welcome back, Ghost. In answer to your question, yes...and no. The dwarves, if you'll remember, drastically altered the tone of the game, which [i]was[/i] somewhat like horror. The campaign briefly overdosed on humor, for a while. It wasn't really the dwarves so much as the massive amount of "in character" table-talk that continually destroyed the atmosphere. That and the fact that neither of you seemed to be able to show up on the same night. Consequently, I knew that the next time dwarves are allowed dominate the game, it had better be in a campaign that they actually fit in. So now, I'm running a campaign that's supposed to be dominated by dwarves. It's designed specifically for it. However, the main inspiration wasn't you. It was (as the title of this thread indicates) Wulf's excellent book on the subject. His other books will also find their way into the campaign, by the way, but probably not with PCs. At its heart, I envision the campaign as a dwarf campaign until the end. Drunken Dwarf Snores and Strong Dwarf Stands [i]were[/i] great characters, though. Oh, and about the updates: sorry about the delay, folk. Real life ate me. I'm still struggling to get free. [/QUOTE]
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