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<blockquote data-quote="WayneLigon" data-source="post: 4560744" data-attributes="member: 3649"><p>I'd like for it to feel more like a learning experience. You can't cast Greater Magic Weapon if you never learned it's chain of prerequisites. I can justify the 'each spell is an island' approach, but I hate having to do it.</p><p></p><p>Having some sort of skill system/power system prevents the mage from being the swiss army knife he is now. It's quite possible - especially if you have the gold or you've been lucky in retrieveing enemy spell books - to learn every spell of a particular level. With a skill system, you're always going to have to emphasize one area to the detriment of another. </p><p></p><p>On the other hand, my 'definition of magic' has a healthy component of 'being able to pull a rabbit out of your hat'. I like the Blue Rose/True20 Powers system for just that reason. If you start off as an arcane type, you can always spend a hero point to get access for a scene or round to any spell/power, period, even if you don't know it. I like that spontaneous ability to call on deeper powers and get something you normally are incapable of; the fact that hero points are rare means you don't do it all the time, or blow off your best attack right away.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4560744, member: 3649"] I'd like for it to feel more like a learning experience. You can't cast Greater Magic Weapon if you never learned it's chain of prerequisites. I can justify the 'each spell is an island' approach, but I hate having to do it. Having some sort of skill system/power system prevents the mage from being the swiss army knife he is now. It's quite possible - especially if you have the gold or you've been lucky in retrieveing enemy spell books - to learn every spell of a particular level. With a skill system, you're always going to have to emphasize one area to the detriment of another. On the other hand, my 'definition of magic' has a healthy component of 'being able to pull a rabbit out of your hat'. I like the Blue Rose/True20 Powers system for just that reason. If you start off as an arcane type, you can always spend a hero point to get access for a scene or round to any spell/power, period, even if you don't know it. I like that spontaneous ability to call on deeper powers and get something you normally are incapable of; the fact that hero points are rare means you don't do it all the time, or blow off your best attack right away. [/QUOTE]
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