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<blockquote data-quote="Nebulous" data-source="post: 4561407" data-attributes="member: 31465"><p>Unfortunately this is also how i perceive 4e. While high level magic in 3x needed to be toned down, they have castrated magic almost completely and made it mundane in the name of balance. Sure, there's some spells that stand out, but by far and large playing a wizard is not so different than playing a martial class. </p><p></p><p>Arcana Evolved still stands as one of my favorite d20 magic systems, although it also has the flaw of the 15 minute adventuring day and super-powered wizards at high level. Still, i would like to see a magic system that is scalable, and like Herremann mentioned, the possibility of critical failure. I think that this chance of failure and the tension therein would be an excellent balancing factor that keeps wizards from frequently reaching for their most powerful spells. </p><p></p><p>It has has the excellent opportunity to introduce infernal pacts with dark gods and demons and other story elements. I guess i'm also thinking about how Warhammer handles magic too.</p><p></p><p></p><p></p><p>I think Warhammer does something similar to this. Magic can actually destroy you.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4561407, member: 31465"] Unfortunately this is also how i perceive 4e. While high level magic in 3x needed to be toned down, they have castrated magic almost completely and made it mundane in the name of balance. Sure, there's some spells that stand out, but by far and large playing a wizard is not so different than playing a martial class. Arcana Evolved still stands as one of my favorite d20 magic systems, although it also has the flaw of the 15 minute adventuring day and super-powered wizards at high level. Still, i would like to see a magic system that is scalable, and like Herremann mentioned, the possibility of critical failure. I think that this chance of failure and the tension therein would be an excellent balancing factor that keeps wizards from frequently reaching for their most powerful spells. It has has the excellent opportunity to introduce infernal pacts with dark gods and demons and other story elements. I guess i'm also thinking about how Warhammer handles magic too. I think Warhammer does something similar to this. Magic can actually destroy you. [/QUOTE]
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