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<blockquote data-quote="Cedric" data-source="post: 1125587" data-attributes="member: 2044"><p>Here's my suggestion...make one of the characters (preferrably someone like a sorceress) have visions. Give her visions of a dark and shadowed room, with slight murmurring in the background and occasional other sounds of conversation, but just a bit beyond her ability to hear. </p><p></p><p>Explain that as the dream solidifies more and more, she sees a large game board. Most of the pieces on this board are meaningless to her, but some of them shine with an otherworldly light. </p><p></p><p>She identifies one game piece on this mythical game board as herself. Gradually she gains an image of the others as well, which just so happens to correspond with the indentities of the other characters. </p><p></p><p>When the dream is closing out, she gets a sense of dread and a dark malevolent voice seems to turn to her and say, "Your move..."</p><p></p><p>She wakens and has a sensation, a feeling to travel in a certain direction. Placing lifes other burdens aside she travels to this calling and finds one of the people she envisioned (better that this person is a cleric or paladin, someone who knows duty and obligation). She explains the situation and they understand to the core of their being that she speaks the truth and they are compelled to follow. </p><p></p><p>Repeat until you have the whole group together. Set a common goal, such as first they must find or do .. such and such (oracle, book, artifact, wizard..whatever). </p><p></p><p>Continue this pattern, providing information through her visions and supplying the group with a certain amount of script immunity, but keeping the fights tough. Until they learn more and more about the Big Bad Guy and eventually find a way to locate him in the Planes. (they could be anywhere from 7th level to 27th at this point). </p><p></p><p>Make the big bad guy very elusive, hard to even get a name or description of him for a long time. His name and whereabouts should be one of the last things they find. Up until this point, they are faced by his minions in a progressively more difficult quest to stop him. </p><p></p><p>etc, etc...until they off (or imprison, or redeem, or submit to a God) the BBG. </p><p></p><p>That's just one possible plan, but something like this could provide and epic feel to a game and keep it fun for the players, without starting at high level or ever really reaching high levels. </p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 1125587, member: 2044"] Here's my suggestion...make one of the characters (preferrably someone like a sorceress) have visions. Give her visions of a dark and shadowed room, with slight murmurring in the background and occasional other sounds of conversation, but just a bit beyond her ability to hear. Explain that as the dream solidifies more and more, she sees a large game board. Most of the pieces on this board are meaningless to her, but some of them shine with an otherworldly light. She identifies one game piece on this mythical game board as herself. Gradually she gains an image of the others as well, which just so happens to correspond with the indentities of the other characters. When the dream is closing out, she gets a sense of dread and a dark malevolent voice seems to turn to her and say, "Your move..." She wakens and has a sensation, a feeling to travel in a certain direction. Placing lifes other burdens aside she travels to this calling and finds one of the people she envisioned (better that this person is a cleric or paladin, someone who knows duty and obligation). She explains the situation and they understand to the core of their being that she speaks the truth and they are compelled to follow. Repeat until you have the whole group together. Set a common goal, such as first they must find or do .. such and such (oracle, book, artifact, wizard..whatever). Continue this pattern, providing information through her visions and supplying the group with a certain amount of script immunity, but keeping the fights tough. Until they learn more and more about the Big Bad Guy and eventually find a way to locate him in the Planes. (they could be anywhere from 7th level to 27th at this point). Make the big bad guy very elusive, hard to even get a name or description of him for a long time. His name and whereabouts should be one of the last things they find. Up until this point, they are faced by his minions in a progressively more difficult quest to stop him. etc, etc...until they off (or imprison, or redeem, or submit to a God) the BBG. That's just one possible plan, but something like this could provide and epic feel to a game and keep it fun for the players, without starting at high level or ever really reaching high levels. Cedric [/QUOTE]
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