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That Mythic Age Feel
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<blockquote data-quote="shadow" data-source="post: 1125990" data-attributes="member: 2182"><p>I love epic/legendary games. One thing that I would do to emulate the feel of myth is to make the heroes powerful and avoid meaningless deaths. This doesn't necessarily mean "min-maxing", but rather pit the characters against hordes of lower level foes that they can defeat with ease. </p><p>Also I would implement some form of "hero point" system to allow characters bonuses to die rolls when perfoming a heroic or legendary feat. To avoid to many PC deaths don't pit heroes up against "save or die" type effects, or death traps. No legendary hero dies in some arbitrary manner because of a poor die roll. Also maybe allow heroes to go further into negative hit points (or have them automatically stabilize when in negative hit points.) This doesn't mean that characters will never die, but rather that they shouldn't die in some mundane fashion. Characters should be killed fighting an epic monster, or in some last stand against hordes of warriors. </p><p>Of course also one thing that I would do would be eliminating many of the "raise dead" and ressurection spells. In myths when a hero dies they die in a meaningful way and tend to stay dead (with a few exceptions). We didn't see Hector coming back from the dead in the Iliad; Gilgamesh searched in vain for eternal life. IMO raise dead spells are to much metagame and tend to get players bogged down in thinking in game terms.</p></blockquote><p></p>
[QUOTE="shadow, post: 1125990, member: 2182"] I love epic/legendary games. One thing that I would do to emulate the feel of myth is to make the heroes powerful and avoid meaningless deaths. This doesn't necessarily mean "min-maxing", but rather pit the characters against hordes of lower level foes that they can defeat with ease. Also I would implement some form of "hero point" system to allow characters bonuses to die rolls when perfoming a heroic or legendary feat. To avoid to many PC deaths don't pit heroes up against "save or die" type effects, or death traps. No legendary hero dies in some arbitrary manner because of a poor die roll. Also maybe allow heroes to go further into negative hit points (or have them automatically stabilize when in negative hit points.) This doesn't mean that characters will never die, but rather that they shouldn't die in some mundane fashion. Characters should be killed fighting an epic monster, or in some last stand against hordes of warriors. Of course also one thing that I would do would be eliminating many of the "raise dead" and ressurection spells. In myths when a hero dies they die in a meaningful way and tend to stay dead (with a few exceptions). We didn't see Hector coming back from the dead in the Iliad; Gilgamesh searched in vain for eternal life. IMO raise dead spells are to much metagame and tend to get players bogged down in thinking in game terms. [/QUOTE]
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