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That Mythic Age Feel
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<blockquote data-quote="Eldorian" data-source="post: 1127395" data-attributes="member: 10504"><p>I've not read the Silmarilion, but I've studied a bit of mythology. To get the truely mythic feel, I think your characters need to be amazing people, like born under mysterious circumstances and with the enmity of some gods or something. Main characters in mythic tales are seldom normal dudes that take it upon themselves to do great things. It would be ok for them to be low to mid level, but have them have some interesting powers. High point buy or 5d6 drop 2 would be good for stat generation. Avoid putting NPCs in the world that are more powerful than the heroes, other than Gods and monsters. Avoid "a monster" and have more "the monster"s. The cyclops example was good. The minotaur and The medusa are more legendary than A minotaur, etc. You might want to award exp faster and have fewer, harder battles, or at least avoid boring battles. Gilgemesh didn't kill random orcs, or even the Sumerian equivalent. Good motivations would be fame, but not fortune. Legendary heroes aren't in it for the money. As was said before, don't be afraid of making huge changes to the game based on the party's actions. If by talking a king into fighting off some foe, they start a 40 year long war, which changes the political landscape of the area forever, then all the better. It's more legendary in feel if your actions have a larger impact.</p><p></p><p>Anyways, this is all IMO. I've had a few games that had legendary feels to em, just need to make the PCs really important.</p><p></p><p>Eldorian Antar</p></blockquote><p></p>
[QUOTE="Eldorian, post: 1127395, member: 10504"] I've not read the Silmarilion, but I've studied a bit of mythology. To get the truely mythic feel, I think your characters need to be amazing people, like born under mysterious circumstances and with the enmity of some gods or something. Main characters in mythic tales are seldom normal dudes that take it upon themselves to do great things. It would be ok for them to be low to mid level, but have them have some interesting powers. High point buy or 5d6 drop 2 would be good for stat generation. Avoid putting NPCs in the world that are more powerful than the heroes, other than Gods and monsters. Avoid "a monster" and have more "the monster"s. The cyclops example was good. The minotaur and The medusa are more legendary than A minotaur, etc. You might want to award exp faster and have fewer, harder battles, or at least avoid boring battles. Gilgemesh didn't kill random orcs, or even the Sumerian equivalent. Good motivations would be fame, but not fortune. Legendary heroes aren't in it for the money. As was said before, don't be afraid of making huge changes to the game based on the party's actions. If by talking a king into fighting off some foe, they start a 40 year long war, which changes the political landscape of the area forever, then all the better. It's more legendary in feel if your actions have a larger impact. Anyways, this is all IMO. I've had a few games that had legendary feels to em, just need to make the PCs really important. Eldorian Antar [/QUOTE]
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