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That old flash lingo. Thieves' Cant revisited.
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<blockquote data-quote="DreadArchon" data-source="post: 3599371" data-attributes="member: 49449"><p>Let players take "Thieves' Cant" as a language choice and don't make up any actual words for it at all.</p><p></p><p>If you actually want <em>players</em> to speak it, though, I suppose you could work something out with a dictionary and a random number generator. Just start substituting things willy-nilly and memorize the result.</p><p></p><p>Edit: Warning: This post is now silly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Wait, so l33tsp34k and AOLspeak are acceptable forms of vulgarity?</p><p></p><p>Hell, just find a list of 4chan memes and talk with them. It'll be ridiculous and incomprehensible to most people, but you could feasibly learn it and use it to actually communicate, even if only with a little bit of extra hidden meaning to some parts.</p><p></p><p>Let's take a conversation between thieves in a bar as an example.</p><p>What people hear:</p><p>Thief 1: "Ugh, long cat is looooong."</p><p>Thief 2: "So long is long cat."</p><p>Thief 1: "Hey guys, am I doing it right?"</p><p>Thief 3: "I see what you did there..."</p><p>Thief 2: "Do not want."</p><p>Thief 1: "O RLY?"</p><p>Thieves 2 & 3: "YA RLY!"</p><p>Thief 1: "Sage?"</p><p></p><p>What the thieves are saying:</p><p>Thief 1: "Guards are coming. I came across them on the way here."</p><p>Thief 2: "I saw some too and agree with your statement."</p><p>Thief 1: "I laid a few traps near the door."</p><p>Thief 3: "Your current action is dangerously obvious. (The traps aren't hidden well, in this case.)"</p><p>Thief 2: "Remove those, they'll be more trouble than they're worth."</p><p>Thief 1: "Are you sure?"</p><p>Thieves 2 & 3: "Yes, we're sure."</p><p>Thief 1: "Should we just run, then?"</p></blockquote><p></p>
[QUOTE="DreadArchon, post: 3599371, member: 49449"] Let players take "Thieves' Cant" as a language choice and don't make up any actual words for it at all. If you actually want [i]players[/i] to speak it, though, I suppose you could work something out with a dictionary and a random number generator. Just start substituting things willy-nilly and memorize the result. Edit: Warning: This post is now silly. :p Wait, so l33tsp34k and AOLspeak are acceptable forms of vulgarity? Hell, just find a list of 4chan memes and talk with them. It'll be ridiculous and incomprehensible to most people, but you could feasibly learn it and use it to actually communicate, even if only with a little bit of extra hidden meaning to some parts. Let's take a conversation between thieves in a bar as an example. What people hear: Thief 1: "Ugh, long cat is looooong." Thief 2: "So long is long cat." Thief 1: "Hey guys, am I doing it right?" Thief 3: "I see what you did there..." Thief 2: "Do not want." Thief 1: "O RLY?" Thieves 2 & 3: "YA RLY!" Thief 1: "Sage?" What the thieves are saying: Thief 1: "Guards are coming. I came across them on the way here." Thief 2: "I saw some too and agree with your statement." Thief 1: "I laid a few traps near the door." Thief 3: "Your current action is dangerously obvious. (The traps aren't hidden well, in this case.)" Thief 2: "Remove those, they'll be more trouble than they're worth." Thief 1: "Are you sure?" Thieves 2 & 3: "Yes, we're sure." Thief 1: "Should we just run, then?" [/QUOTE]
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That old flash lingo. Thieves' Cant revisited.
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