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That old flash lingo. Thieves' Cant revisited.
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<blockquote data-quote="Clueless" data-source="post: 3599926" data-attributes="member: 11802"><p>I think one of the more amusing examples I've heard of thieves cant in use was between a DM and Player who both spoke sing language.... talk about passing notes at the table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As a side note - there's a number of cant expressions that have worked their way into normal English. "Bread'n'butter" for example. Cant isn't that hard to master if you put your mind to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For Planescape, there's a reason our cant is British - the tone and atmosphere of Sigil is very much London in the Industrial Revolution - it just fits that setting. I'd love to see more accents for other areas though (it's not like a guy from the Tir is going to have the same accent as one from Sigil). It's somethign I've been trying to encourage but it can be hard to come up with cant on the fly - dialects tend to evolve for a reason... </p><p></p><p>Y'know - the fastest way to start a cant in a game may be just to, you know, *start* it. Add the words in slowly enough that those around you can understand it by context and add on it... and 'fore too much longer y'speakin in the clear....</p></blockquote><p></p>
[QUOTE="Clueless, post: 3599926, member: 11802"] I think one of the more amusing examples I've heard of thieves cant in use was between a DM and Player who both spoke sing language.... talk about passing notes at the table. ;) As a side note - there's a number of cant expressions that have worked their way into normal English. "Bread'n'butter" for example. Cant isn't that hard to master if you put your mind to it. ;) For Planescape, there's a reason our cant is British - the tone and atmosphere of Sigil is very much London in the Industrial Revolution - it just fits that setting. I'd love to see more accents for other areas though (it's not like a guy from the Tir is going to have the same accent as one from Sigil). It's somethign I've been trying to encourage but it can be hard to come up with cant on the fly - dialects tend to evolve for a reason... Y'know - the fastest way to start a cant in a game may be just to, you know, *start* it. Add the words in slowly enough that those around you can understand it by context and add on it... and 'fore too much longer y'speakin in the clear.... [/QUOTE]
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