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General Tabletop Discussion
*Dungeons & Dragons
That one player who cancels at the last day
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<blockquote data-quote="jgsugden" data-source="post: 8394230" data-attributes="member: 2629"><p>I've had the same table rules for decades to handle all of these issues:</p><p></p><p>1.) We talk as a group about attendance expectations before we begin the campaign. We all get on the same page. That page varies between campaigns, but we all understand the expectations.</p><p></p><p>2.) If someone does not live up to the expectations, I talk to them (if I am the DM) and ask them to problem solve with me. If the answer is that due to a change they can't live up to the expectations, we bring it back to the group and set new expectations. Sometimes that means a player leaves because their availability no longer fits the group, but other times we adapt to the new circumstances. The key here is transparency. Changing expectations can often be frustrating for one or more players. As such, this is usually a voting situation where we ask whether to adopt a new plan and a majority have to favor the new plan.</p><p></p><p>3.) If a player can't make it to a session, their PC will be run by another player or the DM. If there is a way to organically 'write them out' for a bit, we'll usually take it. Otherwise, we'll ask that the PC be run a bit conservatively to keep them safer, but that is not always possible. I've seen a few PC deaths when the player was away. That is a risk. </p><p></p><p>In the end, life sometimes runs us over. We adapt and keep the game going as best we can.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8394230, member: 2629"] I've had the same table rules for decades to handle all of these issues: 1.) We talk as a group about attendance expectations before we begin the campaign. We all get on the same page. That page varies between campaigns, but we all understand the expectations. 2.) If someone does not live up to the expectations, I talk to them (if I am the DM) and ask them to problem solve with me. If the answer is that due to a change they can't live up to the expectations, we bring it back to the group and set new expectations. Sometimes that means a player leaves because their availability no longer fits the group, but other times we adapt to the new circumstances. The key here is transparency. Changing expectations can often be frustrating for one or more players. As such, this is usually a voting situation where we ask whether to adopt a new plan and a majority have to favor the new plan. 3.) If a player can't make it to a session, their PC will be run by another player or the DM. If there is a way to organically 'write them out' for a bit, we'll usually take it. Otherwise, we'll ask that the PC be run a bit conservatively to keep them safer, but that is not always possible. I've seen a few PC deaths when the player was away. That is a risk. In the end, life sometimes runs us over. We adapt and keep the game going as best we can. [/QUOTE]
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That one player who cancels at the last day
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