Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
That One Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8579685" data-attributes="member: 42582"><p>This reminded me of a story from decades ago.</p><p></p><p>I had designed a 30-ish player scenario for our University RPG club. The system was a D&D variant, in which everything needed for a character or creature was on their sheet. The setup was 4 "zones", each with a different theme and set of opponents (the diabolic cathedral zone, the lich zone which I think also had a vampire, etc) and then a central zone that could only be entered after having collected the relevant item from multiple zones (I can't remember the details any better than that). And I'd prepared a big pile of pre-generated PCs. So the idea was that players could drop in over the course of the afternoon, pick up a pre-gen (or grab a new one if their existing character died), enter one of the zones - and then whichever group(s) made it into the central zone would have to cooperate and/or battle one another for the final prize.</p><p></p><p>Each zone needed its own GM. So I'd recruited the other GMs I needed: two friends, and another guy who I didn't know very well but who was a prominent club member. At the start of the event I briefed them on the set-up, sketched out the details of each zone, and gave them the notes and creature/NPC sheets for their respective zones. And then let them loose.</p><p></p><p>So it all seemed to be going pretty well. In due course my zone got cleared out, and so was a safe pathway through to the centre for anyone who wanted one. And the same happened in two other zones. Except for the lich zone, which was being GMed by the guy I didn't know very well. And it turned out that instead of using the mechanical details I had given him, he had given the lich a phylactery and was bringing it back to life every time the players killed it, so whoever went into that zone had no hope of getting through to the central area.</p><p></p><p>The event was still a success - two different parties made it into the central zone, and there was a battle royale between them to determine a final set of winners. But I felt sorry for anyone who spent their afternoon stuck in the never-ending cycle of lich smackdown set up by they guy who couldn't follow simple directions . . .</p></blockquote><p></p>
[QUOTE="pemerton, post: 8579685, member: 42582"] This reminded me of a story from decades ago. I had designed a 30-ish player scenario for our University RPG club. The system was a D&D variant, in which everything needed for a character or creature was on their sheet. The setup was 4 "zones", each with a different theme and set of opponents (the diabolic cathedral zone, the lich zone which I think also had a vampire, etc) and then a central zone that could only be entered after having collected the relevant item from multiple zones (I can't remember the details any better than that). And I'd prepared a big pile of pre-generated PCs. So the idea was that players could drop in over the course of the afternoon, pick up a pre-gen (or grab a new one if their existing character died), enter one of the zones - and then whichever group(s) made it into the central zone would have to cooperate and/or battle one another for the final prize. Each zone needed its own GM. So I'd recruited the other GMs I needed: two friends, and another guy who I didn't know very well but who was a prominent club member. At the start of the event I briefed them on the set-up, sketched out the details of each zone, and gave them the notes and creature/NPC sheets for their respective zones. And then let them loose. So it all seemed to be going pretty well. In due course my zone got cleared out, and so was a safe pathway through to the centre for anyone who wanted one. And the same happened in two other zones. Except for the lich zone, which was being GMed by the guy I didn't know very well. And it turned out that instead of using the mechanical details I had given him, he had given the lich a phylactery and was bringing it back to life every time the players killed it, so whoever went into that zone had no hope of getting through to the central area. The event was still a success - two different parties made it into the central zone, and there was a battle royale between them to determine a final set of winners. But I felt sorry for anyone who spent their afternoon stuck in the never-ending cycle of lich smackdown set up by they guy who couldn't follow simple directions . . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
That One Time
Top