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That One Time
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<blockquote data-quote="James Gasik" data-source="post: 8579761" data-attributes="member: 6877472"><p>The last time I suffered from "separation anxiety", the DM wanted us each to choose a patron deity from among those in his campaign world- due to the story, we were all outsiders and didn't know much about the world. So one by one, we each got pulled into another room to talk to an Avatar of the Gods. My Dragonborn Fighter felt his ideals aligned with the Dragon King, so I was in and out in like 15 minutes.</p><p></p><p>Then the last player, my friend Eric, went in. And time passed. And passed. And passed. It got so bad our Druid player up and left. Finally, with almost no time left for the session, the DM and Eric come out. The DM explains that Eric's character was "difficult", and Eric said, his character simply didn't see how serving any of these unknown Gods was necessary. In the end, he was given an ultimatum by the Dark God, Root, who the other Gods hated and feared, and received that God's mark.</p><p></p><p>It set up a lot of tension in the game, as it turned out Root was opposed to our efforts to save this new world from destruction. Which occasionally led to other incidents of Eric being dragged to another room to receive "instructions". Then, in the final battle, Eric's character sacrificed himself to betray Root, which, you know, bully for him, but it really made me wonder why the DM bothered in the first place.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8579761, member: 6877472"] The last time I suffered from "separation anxiety", the DM wanted us each to choose a patron deity from among those in his campaign world- due to the story, we were all outsiders and didn't know much about the world. So one by one, we each got pulled into another room to talk to an Avatar of the Gods. My Dragonborn Fighter felt his ideals aligned with the Dragon King, so I was in and out in like 15 minutes. Then the last player, my friend Eric, went in. And time passed. And passed. And passed. It got so bad our Druid player up and left. Finally, with almost no time left for the session, the DM and Eric come out. The DM explains that Eric's character was "difficult", and Eric said, his character simply didn't see how serving any of these unknown Gods was necessary. In the end, he was given an ultimatum by the Dark God, Root, who the other Gods hated and feared, and received that God's mark. It set up a lot of tension in the game, as it turned out Root was opposed to our efforts to save this new world from destruction. Which occasionally led to other incidents of Eric being dragged to another room to receive "instructions". Then, in the final battle, Eric's character sacrificed himself to betray Root, which, you know, bully for him, but it really made me wonder why the DM bothered in the first place. [/QUOTE]
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