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<blockquote data-quote="James Gasik" data-source="post: 8579989" data-attributes="member: 6877472"><p>I think the best way is to be open to your players suggestions on how they might interact. I have an experience from a Star Wars: Saga game along these lines. I was a Soldier but told everyone I was a Medic. Early in the campaign, I could offer support fire, but my main role was to wander up to allies while in a firefight and offer them medkits to patch them up. I was specialized in doing the one thing nobody does- wear armor. But as a Duros, I was also a good pilot, so you can guess what I did most of the time.</p><p></p><p>As the game went on, my role became more and more marginalized. Force Healing was just better than my skills, and my heavy blaster carbine was useless against enemy Force Adepts. In the last session, we were in the hanger of a starship and a Sith Inquisitor rolled up, backed by battle droids. </p><p></p><p>The Force using characters were fighting off waves of enemies trying to deal with Darth Jerkwad, and I was like, wait...you said we're in a hangar?</p><p></p><p>"Uh, yeah, there's a lot of these ships which were the direct ancestor of the X-Wing (this was pre-A New Hope)."</p><p></p><p>"I get in one!"</p><p></p><p>The GM blinked and said...okayyy.</p><p></p><p>"I use my hacking skills to disengage the bay locks and I start the engines."</p><p></p><p>The GM, realizing what my plan was, started looking up stats.</p><p></p><p>Needless to say, I was able to save the day armed with turbolasers. And that's the kind of cinematic, outside the box thinking you need, otherwise, yeah. Just roll Jedi or something.</p><p></p><p>EDIT: this really isn't a thread for terrible games, though I don't mind if that's what people want to post, lol. The intent was more to showcase how otherwise great games have those moments where everything goes wrong through no fault of your own, and you can't even blame the dice. Victim of no information? Bad mechanics? A DM flubbing a ruling? A player suddenly saying "hey, hold my healing potion!" and everything circles the drain? </p><p></p><p>Even a mechanic that unexpectedly turns a great game into a slog, like Decking in Shadowrun, or "Death Spiral" mechanics that, once you start taking damage, quickly lead you to taking more damage...</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8579989, member: 6877472"] I think the best way is to be open to your players suggestions on how they might interact. I have an experience from a Star Wars: Saga game along these lines. I was a Soldier but told everyone I was a Medic. Early in the campaign, I could offer support fire, but my main role was to wander up to allies while in a firefight and offer them medkits to patch them up. I was specialized in doing the one thing nobody does- wear armor. But as a Duros, I was also a good pilot, so you can guess what I did most of the time. As the game went on, my role became more and more marginalized. Force Healing was just better than my skills, and my heavy blaster carbine was useless against enemy Force Adepts. In the last session, we were in the hanger of a starship and a Sith Inquisitor rolled up, backed by battle droids. The Force using characters were fighting off waves of enemies trying to deal with Darth Jerkwad, and I was like, wait...you said we're in a hangar? "Uh, yeah, there's a lot of these ships which were the direct ancestor of the X-Wing (this was pre-A New Hope)." "I get in one!" The GM blinked and said...okayyy. "I use my hacking skills to disengage the bay locks and I start the engines." The GM, realizing what my plan was, started looking up stats. Needless to say, I was able to save the day armed with turbolasers. And that's the kind of cinematic, outside the box thinking you need, otherwise, yeah. Just roll Jedi or something. EDIT: this really isn't a thread for terrible games, though I don't mind if that's what people want to post, lol. The intent was more to showcase how otherwise great games have those moments where everything goes wrong through no fault of your own, and you can't even blame the dice. Victim of no information? Bad mechanics? A DM flubbing a ruling? A player suddenly saying "hey, hold my healing potion!" and everything circles the drain? Even a mechanic that unexpectedly turns a great game into a slog, like Decking in Shadowrun, or "Death Spiral" mechanics that, once you start taking damage, quickly lead you to taking more damage... [/QUOTE]
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