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<blockquote data-quote="Storyteller Hero" data-source="post: 6857802" data-attributes="member: 6813635"><p>First off, every player is entitled to play the way that they want to as long as they are being respectful to the rest of the table. What the player is doing is not disrespectful, it is simply disconnected. It's up to the DM how the enemies target the party and adjust it so that there is either compensation for the fact that there is party minus one or that it's impossible to hide every single combat without being targeted. The hiding PC has to be somewhere around near enough to get caught up in the action spilling in his direction; enemies can also appear where least expected.</p><p></p><p><strong>EDIT: After reading the original post again, it's possible that the player is more than disconnected and possibly crossed the line to disrespect - one more conversation with the player in dispute can definitely make it clear what this is.</strong></p><p></p><p>Second, cowards get dragged into adventures all the time, especially when there are circumstances that force them to deal with danger.</p><p></p><p>Third, no it's organized play so the DM must follow the rules, and NPCs wouldn't get nearly as much "screen time". The player's character is in a position where the party can regularly ask him (or demand) for help outside of combat so that is already more than a NPC. </p><p></p><p>Fourth, the players should RP their characters normally. <strong>Telling other people how to play their own characters is big no no.</strong> If the PCs already know that their companion is a coward, they wouldn't expect much from him anyway except for the non-combat situations where his skills are useful.</p><p></p><p><strong>EDIT: Telling the other people how to play their own characters is a big no no but in a group game, there needs to be some consideration for the other players at the table.</strong></p><p></p><p><strong><span style="font-size: 15px">EDIT: POST #48 on this thread is my official answer to the problem. More communication and making sure that the disconnected player understands what his effect is on the rest of the table before any drastic measures are considered.</span></strong></p></blockquote><p></p>
[QUOTE="Storyteller Hero, post: 6857802, member: 6813635"] First off, every player is entitled to play the way that they want to as long as they are being respectful to the rest of the table. What the player is doing is not disrespectful, it is simply disconnected. It's up to the DM how the enemies target the party and adjust it so that there is either compensation for the fact that there is party minus one or that it's impossible to hide every single combat without being targeted. The hiding PC has to be somewhere around near enough to get caught up in the action spilling in his direction; enemies can also appear where least expected. [B]EDIT: After reading the original post again, it's possible that the player is more than disconnected and possibly crossed the line to disrespect - one more conversation with the player in dispute can definitely make it clear what this is.[/B] Second, cowards get dragged into adventures all the time, especially when there are circumstances that force them to deal with danger. Third, no it's organized play so the DM must follow the rules, and NPCs wouldn't get nearly as much "screen time". The player's character is in a position where the party can regularly ask him (or demand) for help outside of combat so that is already more than a NPC. Fourth, the players should RP their characters normally. [B]Telling other people how to play their own characters is big no no.[/B] If the PCs already know that their companion is a coward, they wouldn't expect much from him anyway except for the non-combat situations where his skills are useful. [B]EDIT: Telling the other people how to play their own characters is a big no no but in a group game, there needs to be some consideration for the other players at the table.[/B] [B][SIZE=4]EDIT: POST #48 on this thread is my official answer to the problem. More communication and making sure that the disconnected player understands what his effect is on the rest of the table before any drastic measures are considered.[/SIZE][/B] [/QUOTE]
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