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That player in the back of the room
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<blockquote data-quote="DocSharpe" data-source="post: 6857944" data-attributes="member: 6677186"><p>The players had actually suggested that he play a bard, since the bard would be able to not only heal, but provide inspiration. The player seemed very turned off by this idea.</p><p></p><p></p><p></p><p></p><p></p><p>Been wondering about this. The modules typically state: "Total up all combat experience earned for defeated foes, and divide by the number of characters present in the combat." That is the AL rule...but the question is "at what point is he no longer 'present'"? If the DM is chasing him around with half the bad guys, then he's essentially an involuntary tanker, and is part of the combat despite his best intention. (Side note...this didn't go over well when we tried it with him). But if he's effectively vanishing at the beginning of the fight for the entire duration, is the DM justified in considering him "not present"?</p><p></p><p></p><p></p><p>The other players are also roleplayers...which makes this problem more difficult. If he was the face of the group, there would be some sense of balance. We have tried to work with the player...at first, we were concerned that maybe he was always waiting for that point when everyone else just stopped and waited for him to do his whole thing. *He* seems happy enough with how things go...it's the other players who are ticked. </p><p></p><p>I think what I'm looking to do is determine if, because the 'carrot' isn't having much of an effect, there is an "in-game stick" which we can tie to his in-game actions. (Or if there are more carrots I haven't considered)</p></blockquote><p></p>
[QUOTE="DocSharpe, post: 6857944, member: 6677186"] The players had actually suggested that he play a bard, since the bard would be able to not only heal, but provide inspiration. The player seemed very turned off by this idea. Been wondering about this. The modules typically state: "Total up all combat experience earned for defeated foes, and divide by the number of characters present in the combat." That is the AL rule...but the question is "at what point is he no longer 'present'"? If the DM is chasing him around with half the bad guys, then he's essentially an involuntary tanker, and is part of the combat despite his best intention. (Side note...this didn't go over well when we tried it with him). But if he's effectively vanishing at the beginning of the fight for the entire duration, is the DM justified in considering him "not present"? The other players are also roleplayers...which makes this problem more difficult. If he was the face of the group, there would be some sense of balance. We have tried to work with the player...at first, we were concerned that maybe he was always waiting for that point when everyone else just stopped and waited for him to do his whole thing. *He* seems happy enough with how things go...it's the other players who are ticked. I think what I'm looking to do is determine if, because the 'carrot' isn't having much of an effect, there is an "in-game stick" which we can tie to his in-game actions. (Or if there are more carrots I haven't considered) [/QUOTE]
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