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That player in the back of the room
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<blockquote data-quote="rballison" data-source="post: 6858296" data-attributes="member: 6783735"><p>As has been mentioned, I think you need to talk to the player. This is a player problem not a character problem. In our party we have a non-combatant cleric. She is totally optimized for non combat skills, buffs and healing. Her attack modifier is a -1 to hit. She typically stands in the second rank, behind the combatants, and uses heals and buffs. She participates in the combat in that way but if the whole front line goes down or some other strange situation happens she will pull out her weapon and swing away with her massive -1 to hit. On those rare occasions, the character (not the player) cries, complains and screams the whole time, but does it anyway. The player makes a big show of it and it makes the persona of the character more appreciated by the party. She even saved the party in our most recent encounter when she rolled a critical hit and actually took down a dangerous opponent after it had savaged our front line. She made it through about 10 encounters after character creation without using a weapon in combat (using buffs, debuffs and heals instead), but when it came down to fight or die time, she fought.</p><p>She may not do damage in most combats, but she is always right up there helping and the party never feels like she isn't doing her share, even if they realize that her optimized skill are out of combat. She does have useful combat assistance.</p><p></p><p>Even if your player is optimized for non-combat skills, he should come up for something that can help in combat, even if it is only viscous mockery and healing word. He should also be ready to actually attack in that rare instance where there really is no other reasonable option.</p><p></p><p>The TLDR version is that a player can create and play a "non-combatant" in a way that doesn't disrupt the game and upset the party. The player might need some mentoring in that direction.</p></blockquote><p></p>
[QUOTE="rballison, post: 6858296, member: 6783735"] As has been mentioned, I think you need to talk to the player. This is a player problem not a character problem. In our party we have a non-combatant cleric. She is totally optimized for non combat skills, buffs and healing. Her attack modifier is a -1 to hit. She typically stands in the second rank, behind the combatants, and uses heals and buffs. She participates in the combat in that way but if the whole front line goes down or some other strange situation happens she will pull out her weapon and swing away with her massive -1 to hit. On those rare occasions, the character (not the player) cries, complains and screams the whole time, but does it anyway. The player makes a big show of it and it makes the persona of the character more appreciated by the party. She even saved the party in our most recent encounter when she rolled a critical hit and actually took down a dangerous opponent after it had savaged our front line. She made it through about 10 encounters after character creation without using a weapon in combat (using buffs, debuffs and heals instead), but when it came down to fight or die time, she fought. She may not do damage in most combats, but she is always right up there helping and the party never feels like she isn't doing her share, even if they realize that her optimized skill are out of combat. She does have useful combat assistance. Even if your player is optimized for non-combat skills, he should come up for something that can help in combat, even if it is only viscous mockery and healing word. He should also be ready to actually attack in that rare instance where there really is no other reasonable option. The TLDR version is that a player can create and play a "non-combatant" in a way that doesn't disrupt the game and upset the party. The player might need some mentoring in that direction. [/QUOTE]
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