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That player in the back of the room
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<blockquote data-quote="Pauper" data-source="post: 6861206" data-attributes="member: 17607"><p>That's your assumption. There is nothing in the AL rules that mandates that players always receive the maximum XP for a given adventure. If you're going into a mod assuming you're going to come out with max XP, it's your assumption that's flawed, not anybody else's playstyle.</p><p></p><p>This is a textbook example of a behavior I discussed in a thread some time ago, in which I pointed out that optimization drives out other playstyles -- the problem is that the other players at the table are upset because they have a player who doesn't share their 'combat first, max XP always' ethic of play, and the recommendations in this thread coming from folks who agree with your position are always about 'punishing' that player for that choice.</p><p></p><p>*If* the player is truly being disruptive, and there's no indication based on the OP's report that the player is actually doing this, then there are already guidelines for how to deal with the situation. Also note that AL staff has repeatedly stated that 'it's what my character would do' is not a justification for disruptive play, so again, the existing system, if it applies, should be enough.</p><p></p><p>What you and others are suggesting is using peer-pressure and active penalties to coerce a player into adopting a playstyle you find more acceptable. There's a term for this: <strong>bullying</strong>.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6861206, member: 17607"] That's your assumption. There is nothing in the AL rules that mandates that players always receive the maximum XP for a given adventure. If you're going into a mod assuming you're going to come out with max XP, it's your assumption that's flawed, not anybody else's playstyle. This is a textbook example of a behavior I discussed in a thread some time ago, in which I pointed out that optimization drives out other playstyles -- the problem is that the other players at the table are upset because they have a player who doesn't share their 'combat first, max XP always' ethic of play, and the recommendations in this thread coming from folks who agree with your position are always about 'punishing' that player for that choice. *If* the player is truly being disruptive, and there's no indication based on the OP's report that the player is actually doing this, then there are already guidelines for how to deal with the situation. Also note that AL staff has repeatedly stated that 'it's what my character would do' is not a justification for disruptive play, so again, the existing system, if it applies, should be enough. What you and others are suggesting is using peer-pressure and active penalties to coerce a player into adopting a playstyle you find more acceptable. There's a term for this: [B]bullying[/B]. -- Pauper [/QUOTE]
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