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<blockquote data-quote="Storyteller Hero" data-source="post: 6861799" data-attributes="member: 6813635"><p>After looking over the original post again, here's the issue I see here.</p><p></p><p>There has <u>already</u> been negotiation.</p><p></p><p>The disconnected player is making the rest of the group uncomfortable.</p><p></p><p>The disconnected player is unwilling to compromise.</p><p></p><p>It really is a group game, and with that comes the responsibility of cooperation to find fun together, not alone.</p><p></p><p>It won't matter if combat challenge rating is adjusted if it's the <u>play style</u> of the disconnected player that is upsetting the rest of the group.</p><p></p><p>If the disconnected player is not willing to make even a little compromise, and unwilling to recognize that it's a group game, then there is a risk of the rest of the group leaving and/or not returning for future sessions. If the DM loves this player enough to sacrifice everyone else's good time, then that's a personal matter.</p><p></p><p>Big question is, <strong>have the games stopped being fun for everyone else but this one player</strong>? If so, then he either belongs in a different AL group or not at THIS particular AL group. "Inclusive of all backgrounds" (from the AL guidelines) does <strong>not</strong> mean you have to keep a player after they've been given a chance and refused to cooperate. AL games have to "foster a welcoming atmosphere focused on fun" (also from the AL guidelines), but welcoming does <strong>not</strong> mean spoiling one selfish player at the cost of everyone else.</p><p></p><p><strong>I'd recommend speaking to the player at least one more time to make sure he truly understands that playing in a group also means being considerate of other people's feelings at least to some extent.</strong> If he still <u>refuses</u> to cooperate in any way, and if this is causing a loss of fun for the table, then gently boot him and recommend that he try a different group that is more conducive to his needs.</p><p></p><p>There are <u>other</u> groups. There is probably at least one that will take him in somewhere in the world if he wants to play badly enough (although if he were truly invested in the game, he would at least consider the other players' feelings). </p><p></p><p>Life goes on.</p><p></p><p>You don't have to DM for a player that makes a conscious decision (after having been spoken with) to suck the life out of the group.</p></blockquote><p></p>
[QUOTE="Storyteller Hero, post: 6861799, member: 6813635"] After looking over the original post again, here's the issue I see here. There has [U]already[/U] been negotiation. The disconnected player is making the rest of the group uncomfortable. The disconnected player is unwilling to compromise. It really is a group game, and with that comes the responsibility of cooperation to find fun together, not alone. It won't matter if combat challenge rating is adjusted if it's the [U]play style[/U] of the disconnected player that is upsetting the rest of the group. If the disconnected player is not willing to make even a little compromise, and unwilling to recognize that it's a group game, then there is a risk of the rest of the group leaving and/or not returning for future sessions. If the DM loves this player enough to sacrifice everyone else's good time, then that's a personal matter. Big question is, [B]have the games stopped being fun for everyone else but this one player[/B]? If so, then he either belongs in a different AL group or not at THIS particular AL group. "Inclusive of all backgrounds" (from the AL guidelines) does [B]not[/B] mean you have to keep a player after they've been given a chance and refused to cooperate. AL games have to "foster a welcoming atmosphere focused on fun" (also from the AL guidelines), but welcoming does [B]not[/B] mean spoiling one selfish player at the cost of everyone else. [B]I'd recommend speaking to the player at least one more time to make sure he truly understands that playing in a group also means being considerate of other people's feelings at least to some extent.[/B] If he still [U]refuses[/U] to cooperate in any way, and if this is causing a loss of fun for the table, then gently boot him and recommend that he try a different group that is more conducive to his needs. There are [U]other[/U] groups. There is probably at least one that will take him in somewhere in the world if he wants to play badly enough (although if he were truly invested in the game, he would at least consider the other players' feelings). Life goes on. You don't have to DM for a player that makes a conscious decision (after having been spoken with) to suck the life out of the group. [/QUOTE]
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