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*Pathfinder & Starfinder
"That spear would have skewered a wild boar!" : Should Heavy armor negate crits?
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<blockquote data-quote="Gorgoroth" data-source="post: 5941072" data-attributes="member: 6674889"><p><strong>fair enough</strong></p><p></p><p>"That one-in-a-million (or rather, one-in-twenty) hit that manages to find a way to do much more damage."</p><p></p><p>Crits happen on PCs quite often, actually with the AC system, the proportion of hits that land vs heavy armor users, that are <em>also </em>crits is HIGHER than someone in lesser armor. How does that make sense?</p><p></p><p>I agree the Mithril chain vest Frodo's wearing is magical or at least special / masterwork. But that's why I prefer mundane plate or magic/mithril chain or better are the minimum to gain crit immunity.</p><p></p><p>Also, in the movie, the entire action stopped, everyone ghasped, even the sound halted. Time stood still. You could model that as just a regular, every day hit by a troll...but why would you want to? Frodo was dodging him left and right for the entire battle because he's nimble, has AC bonuses vs large creatures, and magical mithril armor on! The only way the troll could hit him is on a crit, perhaps.</p><p></p><p>"and its really simple, but on the other hand stopping crits entirely seems a bit anti-climatic."</p><p></p><p>Anti-climactic to me is spending an insane amount of GP and effort and penalties to don and own platemail and you are still, routinely, "skewered like a wild boar". I actually find it quite exciting to be going up against a big enemy and the DM rolls a 20 and you're like, nu uh! lol. I paid the iron price for this armor, penalties in every other aspect of the game, I deserve something *good* to balance that. Heavy armor is not balanced in D&D, it's weak-sauce (IMO)</p><p></p><p>If the average monster only hits you, wearing platemail on an 14+, everytime you do get hit, it's like a 20% chance being waffled/watermeloned. That is NOT balanced to me. Heavy armor guys should get critted less often, proportionally to how often they take damage, not more.</p><p></p><p>I watched a movie about Henry the VIIIth the other day, and his magnificent jousting armor, and given D&D's rules for damage on a charging horse, with a lance...EVERY hit to me is a crit. If you are not wearing platemail on the receiving end of a hit, you are dead. Period. Like, no save..just dead. </p><p></p><p>To me, platemail means, you can't be critted. You still take incremental damage...but two horses charging at each other with +extra damage on a crit weapons like lances, that to me is the definition of "auto-crit". If platemail didn't negate that, poor Henry the VIII would have died many times over. In fact, a hit was determined by the lance shattering on impact. </p><p></p><p><img src="http://www.taproot.com/content/wp-content/uploads/2007/10/reslib-200710-r193451-732005.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Definite boar-skewering damage every time. vs plate guy? Not so much. Let's do another round, good chap!</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5941072, member: 6674889"] [b]fair enough[/b] "That one-in-a-million (or rather, one-in-twenty) hit that manages to find a way to do much more damage." Crits happen on PCs quite often, actually with the AC system, the proportion of hits that land vs heavy armor users, that are [I]also [/I]crits is HIGHER than someone in lesser armor. How does that make sense? I agree the Mithril chain vest Frodo's wearing is magical or at least special / masterwork. But that's why I prefer mundane plate or magic/mithril chain or better are the minimum to gain crit immunity. Also, in the movie, the entire action stopped, everyone ghasped, even the sound halted. Time stood still. You could model that as just a regular, every day hit by a troll...but why would you want to? Frodo was dodging him left and right for the entire battle because he's nimble, has AC bonuses vs large creatures, and magical mithril armor on! The only way the troll could hit him is on a crit, perhaps. "and its really simple, but on the other hand stopping crits entirely seems a bit anti-climatic." Anti-climactic to me is spending an insane amount of GP and effort and penalties to don and own platemail and you are still, routinely, "skewered like a wild boar". I actually find it quite exciting to be going up against a big enemy and the DM rolls a 20 and you're like, nu uh! lol. I paid the iron price for this armor, penalties in every other aspect of the game, I deserve something *good* to balance that. Heavy armor is not balanced in D&D, it's weak-sauce (IMO) If the average monster only hits you, wearing platemail on an 14+, everytime you do get hit, it's like a 20% chance being waffled/watermeloned. That is NOT balanced to me. Heavy armor guys should get critted less often, proportionally to how often they take damage, not more. I watched a movie about Henry the VIIIth the other day, and his magnificent jousting armor, and given D&D's rules for damage on a charging horse, with a lance...EVERY hit to me is a crit. If you are not wearing platemail on the receiving end of a hit, you are dead. Period. Like, no save..just dead. To me, platemail means, you can't be critted. You still take incremental damage...but two horses charging at each other with +extra damage on a crit weapons like lances, that to me is the definition of "auto-crit". If platemail didn't negate that, poor Henry the VIII would have died many times over. In fact, a hit was determined by the lance shattering on impact. [IMG]http://www.taproot.com/content/wp-content/uploads/2007/10/reslib-200710-r193451-732005.jpg[/IMG] Definite boar-skewering damage every time. vs plate guy? Not so much. Let's do another round, good chap! [/QUOTE]
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"That spear would have skewered a wild boar!" : Should Heavy armor negate crits?
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