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General Tabletop Discussion
*Pathfinder & Starfinder
"That spear would have skewered a wild boar!" : Should Heavy armor negate crits?
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<blockquote data-quote="Abstruse" data-source="post: 5941153" data-attributes="member: 6669048"><p>That's actually one of the oddities of the historical soup that is D&D, with armor and weapons used through pretty much every era of history especially European history.</p><p></p><p>In the real world, pretty much every advance in armor or weapons was in response to the other. You have armor made from thick leather that my sharpened stick or stone axe won't get through? I'll make a metal sword. You made a metal sword? I'll make little bits of interlocking metal rings your sword can't cut through. You made chainmail? I'll make a heavy weight on a stick. You made a mace? I'll make overlapping bits of metal plate. You made plate armor? I'll make a bow with metal arrows that can punch right through it. You made a longbow? I'll make my plates thicker and with chain under it to deflect and catch your arrows. You made full/field plate? I'll make an automatic bow that can fire with more mass and velocity that can punch straight through your new armor. You made a crossbow? Well I'll...ummm...I'll...screw it, give me a gun and I'll just shoot the bastard.</p><p></p><p>That's also where we get all the umpteen thousand polearms used in D&D. Army A used one type of weapon or shield, so Army B would figure out a way around it, so Army A would change their armor/shield design to counter that, so Army B changes their weapon design to fight the new armor/shield, so Army A changes their armor/shield to protect from that weapon and on and on. You also got more varieties of polearm because it was easier, faster, and cheaper to carve a pole and mount a metal tip on it than it was to make an entire metal weapon. It was also lighter, which meant you could either add more length for greater reach at the same weight (and level of exhaustion for your soldiers) or you could keep it lighter and the same length and have your solders get exhausted for less quickly.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5941153, member: 6669048"] That's actually one of the oddities of the historical soup that is D&D, with armor and weapons used through pretty much every era of history especially European history. In the real world, pretty much every advance in armor or weapons was in response to the other. You have armor made from thick leather that my sharpened stick or stone axe won't get through? I'll make a metal sword. You made a metal sword? I'll make little bits of interlocking metal rings your sword can't cut through. You made chainmail? I'll make a heavy weight on a stick. You made a mace? I'll make overlapping bits of metal plate. You made plate armor? I'll make a bow with metal arrows that can punch right through it. You made a longbow? I'll make my plates thicker and with chain under it to deflect and catch your arrows. You made full/field plate? I'll make an automatic bow that can fire with more mass and velocity that can punch straight through your new armor. You made a crossbow? Well I'll...ummm...I'll...screw it, give me a gun and I'll just shoot the bastard. That's also where we get all the umpteen thousand polearms used in D&D. Army A used one type of weapon or shield, so Army B would figure out a way around it, so Army A would change their armor/shield design to counter that, so Army B changes their weapon design to fight the new armor/shield, so Army A changes their armor/shield to protect from that weapon and on and on. You also got more varieties of polearm because it was easier, faster, and cheaper to carve a pole and mount a metal tip on it than it was to make an entire metal weapon. It was also lighter, which meant you could either add more length for greater reach at the same weight (and level of exhaustion for your soldiers) or you could keep it lighter and the same length and have your solders get exhausted for less quickly. [/QUOTE]
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"That spear would have skewered a wild boar!" : Should Heavy armor negate crits?
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