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*Pathfinder & Starfinder
"That spear would have skewered a wild boar!" : Should Heavy armor negate crits?
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<blockquote data-quote="Gorgoroth" data-source="post: 5941326" data-attributes="member: 6674889"><p><strong>...</strong></p><p></p><p></p><p></p><p>Yeah, I kinda agree, but mithril plate..no way.</p><p></p><p>Anyway, the polls have pretty much spoken. If it's too complex, that's fine. It's much simpler than DR though...and it remains to be seen how they will balance AC to give heavy armor the love it needs.</p><p></p><p>E.g. Pathfinder has all these feats to boost the AC vs crit confirm rolls. Which is very, very boring IMO. Who wants to spend feats that will benefit 1 out of every 100 or so rolls? Incredibly lame. Crit confirms are probably the thing I liked about Pathfinder the least...but they were added in for a reason : to protect the PCs from getting ganked. Over their lifetime the # of crits vs PCs is insane...</p><p></p><p>And no way to mitigate that (unless crit immunity or crit confirm rolls are added to Core). Makes for a pretty swingy math game if you ask me. I hated confirming crits though...but didn't mind monsters needing to confirm. Which is why I prefer, if you want to have a tank, you NEED to kind of way to protect yourself against enemy crits. But I don't want to have to roll to confirm ALL the time, nor do I want to place the burden on DMs to do that (who, let's face it...bore the brunt of it). </p><p></p><p>It amuses me to read people who on the one hand pretend like they hate Save of Die rules (like Herschel...in countless threads...sorry to single you our like that...but I've noticed it many, many times), and yet in this thread you think it's fine to make plate wearers essentially be OK or die against every hit. </p><p></p><p>It is not a consistent bias...Do you like swingy math, or don't you? I don't understand some of you, honestly. Plate armor wearers being either COMPLETELY Okay all the time, or COMPLETELY ganked...is analogous to stepping into a Save Vs Die trap, every combat.</p><p></p><p>The unbalancing nature of that was due to the massive narrative asymmetry between the # of hits a typical monster would endure vs the PCs. The truth is, adding crit confirm rules was there to make the game less deadly to the PCs, but ended up also making it such a letdown. I don't see why we can't model a game where there is an inherent asymmetry in the rules to balance out the asymmetry in the # of attacks. But that's gamist...I normally prefer simulationist.</p><p></p><p>If crit immunity doesn't need to be added to plate, then what? Just more AC ? That's kind of boring. Never getting hit at all, except for crits. Makes for kind of swingy math system.</p><p></p><p>Not sure if I like that, or dislike it, actually. But one thing's for sure, if crit immunity in plate is too complex, I shudder to think what y'all will think if they come out with a DR system to balance dex-is-god. I will vote for DR in that case.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5941326, member: 6674889"] [b]...[/b] Yeah, I kinda agree, but mithril plate..no way. Anyway, the polls have pretty much spoken. If it's too complex, that's fine. It's much simpler than DR though...and it remains to be seen how they will balance AC to give heavy armor the love it needs. E.g. Pathfinder has all these feats to boost the AC vs crit confirm rolls. Which is very, very boring IMO. Who wants to spend feats that will benefit 1 out of every 100 or so rolls? Incredibly lame. Crit confirms are probably the thing I liked about Pathfinder the least...but they were added in for a reason : to protect the PCs from getting ganked. Over their lifetime the # of crits vs PCs is insane... And no way to mitigate that (unless crit immunity or crit confirm rolls are added to Core). Makes for a pretty swingy math game if you ask me. I hated confirming crits though...but didn't mind monsters needing to confirm. Which is why I prefer, if you want to have a tank, you NEED to kind of way to protect yourself against enemy crits. But I don't want to have to roll to confirm ALL the time, nor do I want to place the burden on DMs to do that (who, let's face it...bore the brunt of it). It amuses me to read people who on the one hand pretend like they hate Save of Die rules (like Herschel...in countless threads...sorry to single you our like that...but I've noticed it many, many times), and yet in this thread you think it's fine to make plate wearers essentially be OK or die against every hit. It is not a consistent bias...Do you like swingy math, or don't you? I don't understand some of you, honestly. Plate armor wearers being either COMPLETELY Okay all the time, or COMPLETELY ganked...is analogous to stepping into a Save Vs Die trap, every combat. The unbalancing nature of that was due to the massive narrative asymmetry between the # of hits a typical monster would endure vs the PCs. The truth is, adding crit confirm rules was there to make the game less deadly to the PCs, but ended up also making it such a letdown. I don't see why we can't model a game where there is an inherent asymmetry in the rules to balance out the asymmetry in the # of attacks. But that's gamist...I normally prefer simulationist. If crit immunity doesn't need to be added to plate, then what? Just more AC ? That's kind of boring. Never getting hit at all, except for crits. Makes for kind of swingy math system. Not sure if I like that, or dislike it, actually. But one thing's for sure, if crit immunity in plate is too complex, I shudder to think what y'all will think if they come out with a DR system to balance dex-is-god. I will vote for DR in that case. [/QUOTE]
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"That spear would have skewered a wild boar!" : Should Heavy armor negate crits?
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