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"That spear would have skewered a wild boar!" : Should Heavy armor negate crits?
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<blockquote data-quote="Gorgoroth" data-source="post: 5941357" data-attributes="member: 6674889"><p><strong>...</strong></p><p></p><p></p><p></p><p>hmmm. I had a jagged double-ax for my paragon 4e guy, and loved it. I like increased crit range...but then again I did earn it. I played that guy two nearly two years to get it, it's a level 13 item. I don't think crit immunity for 50gp would be balanced at level 1 in 4e either. I think 1500gp, a month or two to make it custom fitted, and all the penalties that go along with it, would make it more realistic. I do favor realism, and don't think level 1 characters should get it. Unless perhaps as part of a class feature, such paladin-hood or being a cavalier. Being a knightly class should grant is as part of your background station. But that would have SERIOUS in-game ramifications. I actually think 50gp for plate was an absolute...sellout. Come to think of it, I will never pick up another 4e game again. </p><p></p><p>Looking back on it...the economy was atrociously unbalanced and broken in that game.</p><p></p><p>I eventually had to re-spec him away from wearing heavy armor to hide and pumping dex. Why ? because by level 16 he'd have the same...exact...AC, be faster, less penalties, and could fly too. Whoops, plate sucked in 4e, let's not joke around here or mince words here. Can you tell I hate those rules with a passion by the end? I couldn't beat the light-armor benefits, so I joined'em.</p><p></p><p>Most of the powergamer defense builds in 4e were not wearing plate + shield. That's bad design. I do like keeping it simple...but if the AC difference is any less than 3 or 4 between a super fast guy wearing plate and not wearing plate is not balanced. I don't know what the exact number is...but what I'm saying is...if they can make chainmail strictly better than leather for the same user, and scale strictly better than that, and so on...while keeping the guy in plate still hittable and have a working game engine at the end, then kudos to them.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5941357, member: 6674889"] [b]...[/b] hmmm. I had a jagged double-ax for my paragon 4e guy, and loved it. I like increased crit range...but then again I did earn it. I played that guy two nearly two years to get it, it's a level 13 item. I don't think crit immunity for 50gp would be balanced at level 1 in 4e either. I think 1500gp, a month or two to make it custom fitted, and all the penalties that go along with it, would make it more realistic. I do favor realism, and don't think level 1 characters should get it. Unless perhaps as part of a class feature, such paladin-hood or being a cavalier. Being a knightly class should grant is as part of your background station. But that would have SERIOUS in-game ramifications. I actually think 50gp for plate was an absolute...sellout. Come to think of it, I will never pick up another 4e game again. Looking back on it...the economy was atrociously unbalanced and broken in that game. I eventually had to re-spec him away from wearing heavy armor to hide and pumping dex. Why ? because by level 16 he'd have the same...exact...AC, be faster, less penalties, and could fly too. Whoops, plate sucked in 4e, let's not joke around here or mince words here. Can you tell I hate those rules with a passion by the end? I couldn't beat the light-armor benefits, so I joined'em. Most of the powergamer defense builds in 4e were not wearing plate + shield. That's bad design. I do like keeping it simple...but if the AC difference is any less than 3 or 4 between a super fast guy wearing plate and not wearing plate is not balanced. I don't know what the exact number is...but what I'm saying is...if they can make chainmail strictly better than leather for the same user, and scale strictly better than that, and so on...while keeping the guy in plate still hittable and have a working game engine at the end, then kudos to them. [/QUOTE]
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"That spear would have skewered a wild boar!" : Should Heavy armor negate crits?
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