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"That spear would have skewered a wild boar!" : Should Heavy armor negate crits?
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<blockquote data-quote="the Jester" data-source="post: 5941404" data-attributes="member: 1210"><p>It's just my opinion on the question; there was no good answer for me to vote with. (I've seen a lot of polls that do this lately; they try to put words in your mouth instead of leaving a simple yes/no option.) If the question had been, "Is heavy armor underpowered in the playtest/4e/whatever specific edition", I'd have answered differently- post 2e, it is indeed underpowered. But that's not the question.</p><p></p><p>Wouldn't it suck to be a pc and crit the BBEG only to not get a crit because he's in plate mail? (Plate-and-mail if you want to be pedantic about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p></p><p></p><p>I posted before reading the thread or looking at the poll results; apologies if I came across too strong.</p><p></p><p></p><p></p><p>Okay, speaking to the actual issue that you seem to be addressing- the heavy armor issue- here are a couple of my thoughts.</p><p></p><p>-Keep dex bonus to AC with heavy armor. Lightly armored creatures should generally have lower ACs than heavily armored creatures; it kind of weirds me out in 3e and later when the rogue has a better AC than the fighter. IMHO the difference is that light armor should favor other types of playstyle and pc other than the front-line guy. (The lightly armored front-line guy should, IMHO, be straight-up less capable than the heavy tank when it comes to avoiding damage via high AC. I'm okay with other methods of light armor defense to compensate, but they should be <em>different.</em>) Even with this, I don't necessarily see a max potential AC of 25 as game-breaking.</p><p></p><p>-As an adjunct to this, I want the elimination of expected wealth by level so that armor's cost matters beyond first level. Also, I favor 4e's "natural 20 that would miss is a hit but not a crit rule.</p><p></p><p>-As I stated, I don't favor anything that stops the pcs from having a spectacular bacon-saved-from-the-fire moment by critting a bad guy just because he's wearing heavy armor. I favor effects that increase the number of crits in a game, not decrease them, and am a huge fan of "colorful" critical hits (you know, "Blood in eyes" or "limb hacked off" or what have you). (Then again, I also prefer a fairly lethal game.)</p><p></p><p>-We can eliminate the current penalties for heavy armor and just replace them with a speed penalty and a note that the dm should consider handing out disadvantage for the armor in appropriate circumstances.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5941404, member: 1210"] It's just my opinion on the question; there was no good answer for me to vote with. (I've seen a lot of polls that do this lately; they try to put words in your mouth instead of leaving a simple yes/no option.) If the question had been, "Is heavy armor underpowered in the playtest/4e/whatever specific edition", I'd have answered differently- post 2e, it is indeed underpowered. But that's not the question. Wouldn't it suck to be a pc and crit the BBEG only to not get a crit because he's in plate mail? (Plate-and-mail if you want to be pedantic about it. ;)) I posted before reading the thread or looking at the poll results; apologies if I came across too strong. Okay, speaking to the actual issue that you seem to be addressing- the heavy armor issue- here are a couple of my thoughts. -Keep dex bonus to AC with heavy armor. Lightly armored creatures should generally have lower ACs than heavily armored creatures; it kind of weirds me out in 3e and later when the rogue has a better AC than the fighter. IMHO the difference is that light armor should favor other types of playstyle and pc other than the front-line guy. (The lightly armored front-line guy should, IMHO, be straight-up less capable than the heavy tank when it comes to avoiding damage via high AC. I'm okay with other methods of light armor defense to compensate, but they should be [i]different.[/i]) Even with this, I don't necessarily see a max potential AC of 25 as game-breaking. -As an adjunct to this, I want the elimination of expected wealth by level so that armor's cost matters beyond first level. Also, I favor 4e's "natural 20 that would miss is a hit but not a crit rule. -As I stated, I don't favor anything that stops the pcs from having a spectacular bacon-saved-from-the-fire moment by critting a bad guy just because he's wearing heavy armor. I favor effects that increase the number of crits in a game, not decrease them, and am a huge fan of "colorful" critical hits (you know, "Blood in eyes" or "limb hacked off" or what have you). (Then again, I also prefer a fairly lethal game.) -We can eliminate the current penalties for heavy armor and just replace them with a speed penalty and a note that the dm should consider handing out disadvantage for the armor in appropriate circumstances. [/QUOTE]
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"That spear would have skewered a wild boar!" : Should Heavy armor negate crits?
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