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That Thing You Won't Ever Do
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<blockquote data-quote="steeldragons" data-source="post: 5544229" data-attributes="member: 92511"><p>As a player: Might seem obvious...but I like my characters to be heroic. They are the "good guys". As such "killing an innocent" is a general no-no. I will not play a character who will kill innocents...be they children (human or orc), non-combatant females, peasant farmers, whatever. I won't play a character that will do that.</p><p></p><p>As a GM: Along the same "heroic" thinking lines. I like my players to BE heroes...and as much as I will try to foil them...at the heart of it, I want them to succeed as much as they do. So I simply "will not", as GM, kill off a PC in a stupid/non-heroic way...That said, I will not want to do it...if the player does everything they can to get their character killed...they will probably end up dying. But I have fudged damage from, say, falling....or drowning...or tripping over their own sword. I'll maim them. I'll make them a liability for the group (end up with a broken leg and need to be dragged around on a sled, etc...until it can be healed), or some other detriment. </p><p></p><p>But I will do my damnedest not to kill off a character over something "random."</p><p></p><p>As example...I once had a fighter PC in a group...he was ladened down with plate mail and shield and weapons...and wanted to swim across a river/flowing moat. All told, with the encumbrance rules we used back then...he weighed easily over 350 lbs.</p><p></p><p>Several skill/ability checks later...he should have drowned. I gave him every opportunity to get out of the water...gave the party every opportunity to retrieve/save him (which said he refused to let them, but they flubbed their rolls too)...He was adamant he had enough strength to swim across with no problem...the numbers said otherwise.</p><p></p><p>He should have died...According to the rules and the dice rolls...he should have been at the bottom of the river. This was a mid-high level party and a PC this player had had for a few years and was very attached to...extended/evolved backstory, long history interwoven with the other PCs...I couldn't bring myself to kill him simply because the player was being stubborn.</p><p></p><p>I finally decided it ended up with him washed up, on the banks down river, unconscious for however many rounds. His folly delayed the party long enough to allow an enemy force to become aware of their presence (I think they were trying to cross the river to "sneak into" an enemy fortress...it was some years ago) and send a force after them...but he (and the party) survived. </p><p></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5544229, member: 92511"] As a player: Might seem obvious...but I like my characters to be heroic. They are the "good guys". As such "killing an innocent" is a general no-no. I will not play a character who will kill innocents...be they children (human or orc), non-combatant females, peasant farmers, whatever. I won't play a character that will do that. As a GM: Along the same "heroic" thinking lines. I like my players to BE heroes...and as much as I will try to foil them...at the heart of it, I want them to succeed as much as they do. So I simply "will not", as GM, kill off a PC in a stupid/non-heroic way...That said, I will not want to do it...if the player does everything they can to get their character killed...they will probably end up dying. But I have fudged damage from, say, falling....or drowning...or tripping over their own sword. I'll maim them. I'll make them a liability for the group (end up with a broken leg and need to be dragged around on a sled, etc...until it can be healed), or some other detriment. But I will do my damnedest not to kill off a character over something "random." As example...I once had a fighter PC in a group...he was ladened down with plate mail and shield and weapons...and wanted to swim across a river/flowing moat. All told, with the encumbrance rules we used back then...he weighed easily over 350 lbs. Several skill/ability checks later...he should have drowned. I gave him every opportunity to get out of the water...gave the party every opportunity to retrieve/save him (which said he refused to let them, but they flubbed their rolls too)...He was adamant he had enough strength to swim across with no problem...the numbers said otherwise. He should have died...According to the rules and the dice rolls...he should have been at the bottom of the river. This was a mid-high level party and a PC this player had had for a few years and was very attached to...extended/evolved backstory, long history interwoven with the other PCs...I couldn't bring myself to kill him simply because the player was being stubborn. I finally decided it ended up with him washed up, on the banks down river, unconscious for however many rounds. His folly delayed the party long enough to allow an enemy force to become aware of their presence (I think they were trying to cross the river to "sneak into" an enemy fortress...it was some years ago) and send a force after them...but he (and the party) survived. --Steel Dragons [/QUOTE]
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