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<blockquote data-quote="Sir Whiskers" data-source="post: 1400987" data-attributes="member: 6941"><p>A couple friends taught me the game several months ago. I was definitely hooked for a while, but it didn't last. A few problems: </p><p></p><p>1. Too much luck. If you're rolling unlucky early, it's very difficult to recover. Reminds me a lot of Risk.</p><p></p><p>2. Unclear rules. I accept that questions come up after a game is published. What irritated me was how many common questions we had weren't answered in the FAQ or errata. When even the most experienced players at the game store would disagree on some points, that was frustrating.</p><p></p><p>3. Power inflation. In order to sell more cards, each expansion boosts the power level such that it's hard to compete without springing for a whole 'nother set of cards. Granted, this is a problem with CCG's in general.</p><p></p><p>For the most part, the game is simple to learn (with a few exceptions, see point 2 above). And if you just want to kill some time while players are still arriving for gaming, a couple starter decks will work fine.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1400987, member: 6941"] A couple friends taught me the game several months ago. I was definitely hooked for a while, but it didn't last. A few problems: 1. Too much luck. If you're rolling unlucky early, it's very difficult to recover. Reminds me a lot of Risk. 2. Unclear rules. I accept that questions come up after a game is published. What irritated me was how many common questions we had weren't answered in the FAQ or errata. When even the most experienced players at the game store would disagree on some points, that was frustrating. 3. Power inflation. In order to sell more cards, each expansion boosts the power level such that it's hard to compete without springing for a whole 'nother set of cards. Granted, this is a problem with CCG's in general. For the most part, the game is simple to learn (with a few exceptions, see point 2 above). And if you just want to kill some time while players are still arriving for gaming, a couple starter decks will work fine. [/QUOTE]
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