Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
That was the E-Year that was
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bloodstone Press" data-source="post: 1302812" data-attributes="member: 12468"><p>You're right, it isn't easy, but with all due respect, I have to say that those things should have been done *before* the book came out. </p><p></p><p> I understand the desire to go through a book that you just put out and fix all the stuff in it. And I know it seems nearly impossible to fix all the errors. I know it seems like, after spending two weeks going over a book, page by page, paragraph by paragraph, that you've got all the errors. Then, two days later you find another one. I know that frustration and the desire to deal with it. </p><p></p><p> I know that happens, and I've had to tell my editor things like "look, we can't catch them all. We can do the best we can, and after it comes out, any other errors we find, we'll catalog in a file. When it comes time for the re-release we'll make those changes." </p><p></p><p> I'm not trying to tell you how to run your business or anything. You seem to be doing a fine job. But when I saw the Legends of Excalibur re-released within 2 weeks of its initial release, I thought "WTF! What if we all did that?" </p><p></p><p> I could easily make several changes to Hell on Earth and re-release tomorrow, but I'm holding those corrections until I do the re-release in about 6 months. </p><p></p><p> You're also right that it isn't lame to do that. But I think consumers and other publishers alike could perceive it that way. </p><p></p><p> Correcting a product two weeks after it comes out doesn't look good to the consumers. I bought Blood and Guts right after it came out. A week or two later, I got a message that it had been updated, and a link to the update. But you know what? I *still* haven't downloaded the updated version. </p><p> Why? Marketers call it "time poverty." Psychologists would talk about psychological "value" and "investment." Businessmen only need to know that when they release an "updated" version, not everyone who bought the original version downloads the update, for whatever reason. </p><p></p><p> I think it is in every publisher's best interest to put out the best work they can, and not try to update it immediately after. Give it some time to sink in. Don't give the consumer the impression that you routinely put out unfinished work. If anything, that will slowly kill your sales of initial releases as people learn that you always update the title a few weeks later. Due to "time poverty" people will decide to just wait and buy the updated version so they don't have to download twice. In fact, When I saw that Legends of Excalibur was updated I actually said to myself "well, I'm glad I haven't bought it yet. If I had, I'd be downloading it *again.*" </p><p></p><p> (or maybe not, given my previous behavior with Blood and Guts)</p><p></p><p></p><p></p><p> I didn't say "didn't matter." I said "figures so small." Your comments about how marketing is so much more than just front page exposure on RPGnow led me to think your marketing plan was much more extensive than just front page exposure. Which, compared to your recent behavior, seems duplicitous. </p><p></p><p> I apologize if I seemed too defensive (or aggressive). I'm not interested in getting into an argument, but I also am not interested in remarks like</p><p></p><p></p><p> That seems haughty and arrogant to me. </p><p></p><p> Is it possibly that because you are thriving in the current environment, you don't want to see the environment changed? Therefore you speak out against anyone who suggests changing the RPGnow site? </p><p></p><p> Again, I don't want to argue, and that's not a veiled, smarmy attack. Its a genuine question, intended to asses your motives.</p><p></p><p> I would like to see the home page of RPGnow changed to contain only links to all the sub categories, therefore funneling traffic to more desirable product pages (as James and Chris have mentioned). </p><p></p><p> Are you opposed to that idea? If so, why?</p></blockquote><p></p>
[QUOTE="Bloodstone Press, post: 1302812, member: 12468"] You're right, it isn't easy, but with all due respect, I have to say that those things should have been done *before* the book came out. I understand the desire to go through a book that you just put out and fix all the stuff in it. And I know it seems nearly impossible to fix all the errors. I know it seems like, after spending two weeks going over a book, page by page, paragraph by paragraph, that you've got all the errors. Then, two days later you find another one. I know that frustration and the desire to deal with it. I know that happens, and I've had to tell my editor things like "look, we can't catch them all. We can do the best we can, and after it comes out, any other errors we find, we'll catalog in a file. When it comes time for the re-release we'll make those changes." I'm not trying to tell you how to run your business or anything. You seem to be doing a fine job. But when I saw the Legends of Excalibur re-released within 2 weeks of its initial release, I thought "WTF! What if we all did that?" I could easily make several changes to Hell on Earth and re-release tomorrow, but I'm holding those corrections until I do the re-release in about 6 months. You're also right that it isn't lame to do that. But I think consumers and other publishers alike could perceive it that way. Correcting a product two weeks after it comes out doesn't look good to the consumers. I bought Blood and Guts right after it came out. A week or two later, I got a message that it had been updated, and a link to the update. But you know what? I *still* haven't downloaded the updated version. Why? Marketers call it "time poverty." Psychologists would talk about psychological "value" and "investment." Businessmen only need to know that when they release an "updated" version, not everyone who bought the original version downloads the update, for whatever reason. I think it is in every publisher's best interest to put out the best work they can, and not try to update it immediately after. Give it some time to sink in. Don't give the consumer the impression that you routinely put out unfinished work. If anything, that will slowly kill your sales of initial releases as people learn that you always update the title a few weeks later. Due to "time poverty" people will decide to just wait and buy the updated version so they don't have to download twice. In fact, When I saw that Legends of Excalibur was updated I actually said to myself "well, I'm glad I haven't bought it yet. If I had, I'd be downloading it *again.*" (or maybe not, given my previous behavior with Blood and Guts) I didn't say "didn't matter." I said "figures so small." Your comments about how marketing is so much more than just front page exposure on RPGnow led me to think your marketing plan was much more extensive than just front page exposure. Which, compared to your recent behavior, seems duplicitous. I apologize if I seemed too defensive (or aggressive). I'm not interested in getting into an argument, but I also am not interested in remarks like That seems haughty and arrogant to me. Is it possibly that because you are thriving in the current environment, you don't want to see the environment changed? Therefore you speak out against anyone who suggests changing the RPGnow site? Again, I don't want to argue, and that's not a veiled, smarmy attack. Its a genuine question, intended to asses your motives. I would like to see the home page of RPGnow changed to contain only links to all the sub categories, therefore funneling traffic to more desirable product pages (as James and Chris have mentioned). Are you opposed to that idea? If so, why? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
That was the E-Year that was
Top