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<blockquote data-quote="barsoomcore" data-source="post: 1187974" data-attributes="member: 812"><p>It's wonderful.</p><p></p><p>I find one way to accelerate the process is to do just what you inadverdently did, RW -- don't have a plan. DMs with plans just get in the way.</p><p></p><p>When even the DM doesn't know what's happening, THAT's when things get fun.</p><p></p><p>My gang have spent the entire season trapped in this psychotic prison world created by an insane goddess 2,000 years ago. I don't know how they're going to get out. Honestly, I don't know how it works, but I know they'll be getting out pretty soon now.</p><p></p><p>There's this gate, and an army of draconians, and a crystal, and a soul needs to be sacrificed, but taking the crystal will destroy the prison world, and there's this bunch of high-powered wizards who are intent on stopping ANYBODY getting out, and there's some ancient legend, a staff and a socket and a scrying globe and geo-synchronous satallites...</p><p></p><p>It'll all make sense in the end, I'm sure. Which is kinda the point. WE'RE making up this story -- I'm not watching them run around figuring out what story *I* want to tell.</p><p></p><p>What's really fun is watching them speculate on what's going on and thinking to myself, "Hey, good idea..."</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1187974, member: 812"] It's wonderful. I find one way to accelerate the process is to do just what you inadverdently did, RW -- don't have a plan. DMs with plans just get in the way. When even the DM doesn't know what's happening, THAT's when things get fun. My gang have spent the entire season trapped in this psychotic prison world created by an insane goddess 2,000 years ago. I don't know how they're going to get out. Honestly, I don't know how it works, but I know they'll be getting out pretty soon now. There's this gate, and an army of draconians, and a crystal, and a soul needs to be sacrificed, but taking the crystal will destroy the prison world, and there's this bunch of high-powered wizards who are intent on stopping ANYBODY getting out, and there's some ancient legend, a staff and a socket and a scrying globe and geo-synchronous satallites... It'll all make sense in the end, I'm sure. Which is kinda the point. WE'RE making up this story -- I'm not watching them run around figuring out what story *I* want to tell. What's really fun is watching them speculate on what's going on and thinking to myself, "Hey, good idea..." [/QUOTE]
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