Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"that you can see", "line of sight", glass, mirrors, ~clairvoyance, blindsight, and anything else.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 9033866" data-attributes="member: 58197"><p>The D&D rules do not attempt to answer this question. The goal of the rules is to make it clear in 95% of cases what a given spell can or cannot do (with the remaining 5% being left to DM adjudication). The rules are not trying to explain <em>how</em> the spell does what it does, nor to formulate a consistent theoretical basis for magic*.</p><p></p><p>IMO, this is very much the correct approach. <soapbox> There is a widespread idea that a magic system where the principles of magic are laid out in detail is more predictable than one where no such principles are given. What I've noticed is that this is not, in practice, the case. Just like real-world science, there is a vast gap between theoretical first principles and actual practical application, and you can stuff all kinds of "magic technobabble" into that gap to justify whatever ass pull you have in mind. Trying to evaluate the technobabble based on first principles is like trying to use particle physics to evaluate your mechanic's explanation for why the car won't start. </soapbox></p><p></p><p>For a magic system to be predictable (which an RPG with spellcasters very much needs), it must specify not <em>principles</em> but <em>outcomes</em>. The rules don't need to say how the magic works. They do need to make it clear that spell X can do Y and cannot do Z.</p><p></p><p><span style="font-size: 12px">*They put a <em>little</em> bit of theory into 5E with the sidebar about the Weave. No previous edition felt the need to bother with this; the Weave was a Forgotten Realms notion that didn't apply in other settings. And even in 5E, that sidebar ties into nothing else in the rules and can be dispensed with at will.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 9033866, member: 58197"] The D&D rules do not attempt to answer this question. The goal of the rules is to make it clear in 95% of cases what a given spell can or cannot do (with the remaining 5% being left to DM adjudication). The rules are not trying to explain [I]how[/I] the spell does what it does, nor to formulate a consistent theoretical basis for magic*. IMO, this is very much the correct approach. <soapbox> There is a widespread idea that a magic system where the principles of magic are laid out in detail is more predictable than one where no such principles are given. What I've noticed is that this is not, in practice, the case. Just like real-world science, there is a vast gap between theoretical first principles and actual practical application, and you can stuff all kinds of "magic technobabble" into that gap to justify whatever ass pull you have in mind. Trying to evaluate the technobabble based on first principles is like trying to use particle physics to evaluate your mechanic's explanation for why the car won't start. </soapbox> For a magic system to be predictable (which an RPG with spellcasters very much needs), it must specify not [I]principles[/I] but [I]outcomes[/I]. The rules don't need to say how the magic works. They do need to make it clear that spell X can do Y and cannot do Z. [SIZE=3]*They put a [I]little[/I] bit of theory into 5E with the sidebar about the Weave. No previous edition felt the need to bother with this; the Weave was a Forgotten Realms notion that didn't apply in other settings. And even in 5E, that sidebar ties into nothing else in the rules and can be dispensed with at will.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"that you can see", "line of sight", glass, mirrors, ~clairvoyance, blindsight, and anything else.
Top