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General Tabletop Discussion
*Dungeons & Dragons
"that you can see", "line of sight", glass, mirrors, ~clairvoyance, blindsight, and anything else.
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<blockquote data-quote="James Gasik" data-source="post: 9038315" data-attributes="member: 6877472"><p>Well, to be fair, what Wall of Force said in 2e was "it is totally unaffected by <em>most </em>spells, including <em>dispel magic</em>." Then it mentions how <em>disintegrate </em>destroys it, as does a Rod of Cancellation or a Sphere of Annihilation. And how it can be bypassed by <em>dimension door, teleport</em> and similar effects. The language about extending into the Ethereal Plane was added in 3e, where Mordenkainen's Disjunction was added to the list of effects that could destroy it. It then also went on to say that most Ethereal creatures could easily get around the wall by moving through walls and ceilings (this version of the spell had to be a flat vertical plane). Interestingly, the 3e version stated that gaze attacks worked through it.</p><p></p><p>And not every edition, Oofta, here's the 4e version:</p><p></p><p>"You conjure a wall that consists of contiguous squares filled with arcane force. It can be up to 8 squares long and up to 4 squares high. The wall lasts until the end of your next turn. Any creature that starts its turn adjacent to the wall takes 2d6 + Intelligence modifier force damage and is pushed an amount of squares equal to your Wisdom modifier (save prevents push). If a creature moves into the wall’s space or starts its turn there, the creature takes 4d6 + Intelligence modifier force damage and is pushed an amount of squares equal to your Wisdom modifier (save prevents push). Entering a square occupied by the wall costs 3 extra squares of movement. The wall blocks line of sight."</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9038315, member: 6877472"] Well, to be fair, what Wall of Force said in 2e was "it is totally unaffected by [I]most [/I]spells, including [I]dispel magic[/I]." Then it mentions how [I]disintegrate [/I]destroys it, as does a Rod of Cancellation or a Sphere of Annihilation. And how it can be bypassed by [I]dimension door, teleport[/I] and similar effects. The language about extending into the Ethereal Plane was added in 3e, where Mordenkainen's Disjunction was added to the list of effects that could destroy it. It then also went on to say that most Ethereal creatures could easily get around the wall by moving through walls and ceilings (this version of the spell had to be a flat vertical plane). Interestingly, the 3e version stated that gaze attacks worked through it. And not every edition, Oofta, here's the 4e version: "You conjure a wall that consists of contiguous squares filled with arcane force. It can be up to 8 squares long and up to 4 squares high. The wall lasts until the end of your next turn. Any creature that starts its turn adjacent to the wall takes 2d6 + Intelligence modifier force damage and is pushed an amount of squares equal to your Wisdom modifier (save prevents push). If a creature moves into the wall’s space or starts its turn there, the creature takes 4d6 + Intelligence modifier force damage and is pushed an amount of squares equal to your Wisdom modifier (save prevents push). Entering a square occupied by the wall costs 3 extra squares of movement. The wall blocks line of sight." [/QUOTE]
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"that you can see", "line of sight", glass, mirrors, ~clairvoyance, blindsight, and anything else.
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