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thatdarncats' The Five Kingdoms
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<blockquote data-quote="thatdarncat" data-source="post: 137168" data-attributes="member: 57"><p>Session 1c</p><p></p><p>Allesan calls out to Lucky, asking him to come with them back to Solvinus. The cat blinks... then shakes it’s head. Char grabs the net from Allesan and throws it at Lucky, missing and getting two smaller cats. Lucky dashes off and stops further down the dock. Char briefly considers throwing the cats tangled up in the net off the dock, but stops, shocked that she could consider something so.... cruel!</p><p></p><p><em>Char has an intense dislike of water. Not a fear, just a dislike. She recently discovered baths, nice HOT baths, but that is her limit.</em></p><p></p><p>Lucky leads them on a merry chase down a street leading off the docks before ducking into a warehouse. Char chases blindly after the cat, but Allesan spots the sign outside and enters cautiously, knowing that this warehouse is owned by a group rumoured to control much of the local smuggling. </p><p></p><p>Inside the warehouse, Char can’t help but consider the possibilities for fire. As she runs, she throws a handful of ecto plasm towards some likely looking crates. Unfortunately her throw goes wide and it hits empty ground to the side.</p><p></p><p><em>This is the second time she’s used this power. It’s a low level psi power that allows her to essentially start minor fires after a short time delay. I’ll post the full description as soon as the player types it up for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </em></p><p></p><p>Allesan and Linus follow Char through, a little more cautiously. Allesan spots several shapes with crossbows hidden among the crates and mutters a curse as they run through after the cat. Lucky leads them out into another alley and runs up to the street. They follow, out onto an upscale business district, spotting Lucky sitting outside a shop not far. He ducks inside, Char as always chasing head first after him. This time however, she skids to a stop just inside the door, barely avoiding knocking over several shelves of glass, which would likely have had a cataclysmic effect in the crowded store. </p><p></p><p>Outside, Linus and Allesan flinch as the wait for the sound of crashing glass and look up at the sign, which reads Memble’s fine glass. Not hearing any smashing, they follow Char into the shop, then across the shop and into the back, following the cat past the shocked looking Gnome proprietor.</p><p></p><p><em>Reflex save DC 15 for anyone who rushed into the store without looking first, same for anyone who moved at more than half speed. Char did both, making both her saves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </em></p><p></p><p>Char still in the lead, runs into the back, stopping suddenly when she sees the kiln, all thoughts of feline and reward forgotten. She examines it, then reaches down to her side, opening the lantern she always bares, lighting a candle and throwing it in, bowing her head as if in prayer.</p><p></p><p>Then, the chase is back on. Dashing out of the back door, they enter a laneway, Lucky perched on top of the wall across the way. Char throws the net at him again, this time catching him. Lucky tumbles off the wall, entangled in the net. On the other side of the 6 foot wall. Cursing, Allesan tries to climb the wall as Linus lifts his staff up so that his owl, perched on the end, can peer over. Allesan gives up and boosts first Char, then Linus to the top of the wall. They can see Lucky clawing through the net, free shortly. Linus casts sleep, with no effect, then he and Char jump down to attempt to hold Lucky while Allesan, still unable to climb the wall, runs around to the end of the street and doubles back. Linus and Char are unable to keep Lucky from freeing himself, but Linus makes an amazing diving catch to grab him as he runs away again, and Lucky is more securely bound for the trip back to Slovinus. </p><p></p><p><em>That was a crit on an AoO to catch Lucky as he ran away. Too bad too, I had so much more to do before they caught Lucky! But them’s the breaks.</em></p><p></p><p>Rowina lets them in and brings them up to see Slovinus right away. The old man is sitting up in his bed, looking very pale and drawn, but when he sees Lucky, his eyes light up. He asks them to put Lucky on the bed and untie him, which they do, though first they close the door, just in case <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lucky at first shies away from Slovinus, but after a few minutes is purring under his shaky hand. Slovinus whispers to Lucky for a few moments, then bids them let him out, which they do. The three spend the next half an hour talking with Slovinus, who keeps mistaking them for various relatives and old friends, before drifting into a peaceful sleep. </p><p></p><p>They are quietly ushered downstairs by Rowina, who thanks them and tells them that the Dean will have their reward. Indeed he does, thanking them, and giving each of them the promised 50 gold and a light blue potion. (Cure light wounds)</p></blockquote><p></p>
[QUOTE="thatdarncat, post: 137168, member: 57"] Session 1c Allesan calls out to Lucky, asking him to come with them back to Solvinus. The cat blinks... then shakes it’s head. Char grabs the net from Allesan and throws it at Lucky, missing and getting two smaller cats. Lucky dashes off and stops further down the dock. Char briefly considers throwing the cats tangled up in the net off the dock, but stops, shocked that she could consider something so.... cruel! [I]Char has an intense dislike of water. Not a fear, just a dislike. She recently discovered baths, nice HOT baths, but that is her limit.[/I] Lucky leads them on a merry chase down a street leading off the docks before ducking into a warehouse. Char chases blindly after the cat, but Allesan spots the sign outside and enters cautiously, knowing that this warehouse is owned by a group rumoured to control much of the local smuggling. Inside the warehouse, Char can’t help but consider the possibilities for fire. As she runs, she throws a handful of ecto plasm towards some likely looking crates. Unfortunately her throw goes wide and it hits empty ground to the side. [I]This is the second time she’s used this power. It’s a low level psi power that allows her to essentially start minor fires after a short time delay. I’ll post the full description as soon as the player types it up for me. :) [/I] Allesan and Linus follow Char through, a little more cautiously. Allesan spots several shapes with crossbows hidden among the crates and mutters a curse as they run through after the cat. Lucky leads them out into another alley and runs up to the street. They follow, out onto an upscale business district, spotting Lucky sitting outside a shop not far. He ducks inside, Char as always chasing head first after him. This time however, she skids to a stop just inside the door, barely avoiding knocking over several shelves of glass, which would likely have had a cataclysmic effect in the crowded store. Outside, Linus and Allesan flinch as the wait for the sound of crashing glass and look up at the sign, which reads Memble’s fine glass. Not hearing any smashing, they follow Char into the shop, then across the shop and into the back, following the cat past the shocked looking Gnome proprietor. [I]Reflex save DC 15 for anyone who rushed into the store without looking first, same for anyone who moved at more than half speed. Char did both, making both her saves :( [/I] Char still in the lead, runs into the back, stopping suddenly when she sees the kiln, all thoughts of feline and reward forgotten. She examines it, then reaches down to her side, opening the lantern she always bares, lighting a candle and throwing it in, bowing her head as if in prayer. Then, the chase is back on. Dashing out of the back door, they enter a laneway, Lucky perched on top of the wall across the way. Char throws the net at him again, this time catching him. Lucky tumbles off the wall, entangled in the net. On the other side of the 6 foot wall. Cursing, Allesan tries to climb the wall as Linus lifts his staff up so that his owl, perched on the end, can peer over. Allesan gives up and boosts first Char, then Linus to the top of the wall. They can see Lucky clawing through the net, free shortly. Linus casts sleep, with no effect, then he and Char jump down to attempt to hold Lucky while Allesan, still unable to climb the wall, runs around to the end of the street and doubles back. Linus and Char are unable to keep Lucky from freeing himself, but Linus makes an amazing diving catch to grab him as he runs away again, and Lucky is more securely bound for the trip back to Slovinus. [I]That was a crit on an AoO to catch Lucky as he ran away. Too bad too, I had so much more to do before they caught Lucky! But them’s the breaks.[/I] Rowina lets them in and brings them up to see Slovinus right away. The old man is sitting up in his bed, looking very pale and drawn, but when he sees Lucky, his eyes light up. He asks them to put Lucky on the bed and untie him, which they do, though first they close the door, just in case :) Lucky at first shies away from Slovinus, but after a few minutes is purring under his shaky hand. Slovinus whispers to Lucky for a few moments, then bids them let him out, which they do. The three spend the next half an hour talking with Slovinus, who keeps mistaking them for various relatives and old friends, before drifting into a peaceful sleep. They are quietly ushered downstairs by Rowina, who thanks them and tells them that the Dean will have their reward. Indeed he does, thanking them, and giving each of them the promised 50 gold and a light blue potion. (Cure light wounds) [/QUOTE]
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